00:04:55 GregorR: http://img253.imageshack.us/img253/9591/gregorshat4as.jpg 00:05:19 I'm terrified, but I'll click :P 00:05:21 DO NOT PUT THE BABY INTO GREGOR'S HAT 00:05:44 Grrr, my bloody domain server isn't working >_< 00:06:03 http://67.19.105.146/img253/9591/gregorshat4as.jpg 00:06:14 brrr 00:06:20 g2g->bed 00:06:24 bye 00:06:26 -!- nooga has quit. 00:06:28 bye 00:06:48 jix: lol, that's just plain weird :P 00:07:01 The outline of me could use some work :P 00:07:17 well it was a quick and dirty photoshop filter 00:07:48 Unfortunately for you, while that's amusing, I probably won't put something like that on the site :P 00:08:24 -!- tgwizard has quit ("Leaving"). 00:08:47 what are the criteria for getting an image on the site? 00:08:55 Vague and mostly undefined 8-D 00:10:02 A) It has to be based on the original of course, B) It has to be greyscale, preferably black and white with antialiasing, C) The shadow-baby has to be in the image somewhere, D) It shouldn't be such an obscure inside joke that it's not funny without prerequisite knowledge. 00:10:21 ah i violated against D 00:10:23 Erm, greyscale except for the red cross and yellow background :P 00:10:25 Yup 00:10:39 It can be sort of an inside joke, but not too obscure. 00:10:51 The Star Trek one is pushing the envelope there :P 00:11:25 Now, you could just go with "IN THE HAT" 00:11:39 And let it be amusingly bizarre and extra-amusing if you know me. 00:16:08 -!- ihope__ has changed nick to ihope. 00:16:40 DO NOT PUT THE BABY IN THE HEX EDITOR: http://img452.imageshack.us/img452/281/hexedit5hz.jpg 00:17:34 IP? :( 00:18:11 Is that IP stuff? 00:18:11 http://209.172.60.69/img452/281/hexedit5hz.jpg 00:18:31 LOL 00:18:37 Oh... what's IP, then? 00:18:46 ihope: Internet Protocol [Address] ... 00:19:05 Oh, I get it. 00:19:13 jix: Need to fix it a bit so that there's not white squares under the babies ... 00:21:57 removed the small boxes... 00:22:16 copying from photoshop to seashore 00:22:47 saving as jpg 00:23:48 http://38.101.111.45/img48/1131/hexedit3ob.jpg 00:24:45 Heh 00:24:49 I'll upload that after TV time. 00:26:01 hmh 00:50:12 Okay. Y've already banned one letter from the Englys language; let's see yf Y can do anoter one. 00:50:38 You know. ETAOYN SRDLU ;-) 00:51:08 hmm 00:51:20 It's h, right? 00:51:28 say the alphabet so I can see 00:51:44 ABCDEFGYJKLMNOPQRSTUVWXYZ 00:52:23 Just ygnore te fact tat my nyck vyolates bot rules. 00:52:38 Yt sould be "yope". 00:53:58 Now, yf Y ever wryte a fantasy book, maybe one race of beyngs wyll omyt te letter H from speec, and te oter wyll replace I wyth Y. 00:55:09 * SimonRC thwaps ihope. 00:55:35 Hear that rumbling sound? That's Tolkien turning in his grave. 00:55:55 You should go and research conlanging. 00:56:53 Aha! 00:57:52 (Unless of course it is supposed to take the piss out of other fantasy books.) 00:58:05 Okay then. A Romance language where all the I's are Y's and a Germanic language without the letter H? 00:59:19 sounds better 00:59:22 :-S 00:59:32 but that's still just spelling 01:01:22 * SimonRC goes to bed 01:13:31 -!- kipple has quit (Read error: 110 (Connection timed out)). 01:14:05 -!- jix has quit ("Bitte waehlen Sie eine Beerdigungnachricht"). 01:17:42 -!- wildhalcyon has joined. 02:10:42 hola 02:11:46 Hola. 02:13:12 Better luck with tome now? 02:14:02 Well, I got trapped in a dead end by a soldier ant my character didn't want to attack. 02:14:32 I understand how that goes. Its pretty weak when you get beat down. 02:18:20 Is there a "kill the guy anyway" command? 02:28:38 I think it might be escape. 02:29:18 -!- calamari has joined. 02:29:40 hi 02:30:07 hey calamari 02:39:15 Alright, I think I sort of have an idea. 02:41:10 I have a watered down version of CRAWL, my fungeoid with relative addressing. 02:41:41 Esoteric, yes, but not terribly creative admittedly. Its fairly similar to other fungeoids. 02:43:25 My creative addition, so to speak, is the implementation. Instead of a traditional interpreter and/or compiler, its an interactive website, where users can post their code in a sort of universal codespace. 02:44:59 Cool. 02:45:18 Hm 02:45:25 Can you skip around, or do you have to build paths? 02:46:00 Well, that's the thing, really. Each user gets a certain amount of space, which they can divide up into separate codespaces 02:46:27 The users can then connect the codespaces with other codespaces to build networks. 02:47:03 In a sense, each codespace of each user is completely separate, but you can glue the edges together however you see fit. 02:48:37 Like tetris ;-) 02:49:47 Erm, and what if more than one user want to use your codespace? 02:50:51 * ihope grabs a codespace consisting of a grid that spans the entire world 02:51:10 * wildhalcyon gives ihope rhode island 02:51:55 I've been thinking about that problem Gregor. Right now, if there's not enough free edge space, then you can't connect the two codespaces. 02:59:58 Another option is having 'plots' that are not arbitrarily placable, and having some sort of inter-plot syntax for figuring out where an IP is supposed to go. 03:03:30 -!- ihope has quit ("*empties the buffers*"). 03:04:31 -!- ihope has joined. 03:19:40 -!- ihope_ has joined. 03:20:03 While ihope is getting DOS'd, I have a few words to say: oh my. 03:21:22 lol 03:21:35 yeah? 03:21:40 Aye. 03:22:42 This Fungeoid thing is more-or-less the same as a "super wow" idea I had, but they're more cousins than brothers. 03:23:01 That's in the top five of "most meaningless statements I've ever read" 03:23:17 Oh. 03:23:52 How's this: I had an idea once that was somewhat similar to this Fungeoid idea. 03:24:13 how was it different is what Im curious about 03:25:25 Well, my idea is for an online game. The basic premise of the game is that there's not much in the way of rules: if you *can* do it, you *may* do it. 03:26:05 What you can do included bots, so I decided that bots should actually be encouraged in said game, and that a facility for running bots server-side should be added. 03:27:04 Essentially, you would be writing your own game client to be run server-side and accessed via Telnet or something. 03:28:16 Mine was centered around the idea of digital organisms - hence keeping the codespaces separate most of the time. 03:29:13 Well, what if the codespaces could be "taken over" by other "players"? 03:30:41 Meh, I gotta go. I'll read the logs when I come back. 03:31:03 Pretend that ihope will be getting DOS'd the whole time I'm away. 03:31:07 Bye. 03:31:09 -!- ihope_ has quit ("What the heck is a Beerdigungnachricht?"). 03:36:25 -!- heatsink has joined. 04:40:56 -!- wildhalcyon has quit ("Chatzilla 0.9.73 [Firefox 1.5.0.3/2006042618]"). 04:53:17 -!- heatsink has quit (Read error: 110 (Connection timed out)). 05:32:04 -!- calamari has quit (Read error: 110 (Connection timed out)). 06:26:04 -!- GregorR has changed nick to rgorR. 06:31:21 -!- rgorR has changed nick to GregorR. 07:51:19 -!- Arrogant has joined. 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 08:01:23 -!- GregorR-W has quit (Remote closed the connection). 08:02:13 -!- GregorR-W has joined. 10:38:44 -!- kipple has joined. 10:46:23 -!- CXI has joined. 11:07:15 -!- Arrogant has quit ("Leaving"). 11:07:32 -!- jix has joined. 11:20:20 moin 11:20:23 what's up? 11:44:32 the temperature outside... 11:44:53 it's gone way up the last couple of days :) 12:12:51 -!- tgwizard has joined. 12:55:40 -!- wildhalcyon has joined. 13:23:43 -!- ihope has quit ("Excuse for my quit but I do not have money to buy meal to my children. Forgive me please."). 13:38:52 . 13:44:12 tru dat 13:46:35 Inform 7 is an interesting language 13:47:05 Despite its oh-you-have-to-be-joking syntax, I am beginning to prefer it to inform 6. 13:47:36 even if it is still behind the Platypus library in some respects 13:57:20 never heard of it 13:59:05 http://www.inform-fiction.org/I7/Welcome.html 14:01:26 Oh, cool. Like TRANSCRIPT 14:01:49 only... y'know.. reality 14:02:40 what's Transcript? 14:03:28 BTW, Inform is a lang that is used for Real Work. (Almost all modern Z-machine and Glulx-machine programs aqre written in it.) 14:04:26 transcript is an esolang that resembles the output of interactive fiction 14:48:46 -!- wildhalcyon has quit ("Chatzilla 0.9.73 [Firefox 1.5.0.3/2006042618]"). 16:40:08 -!- ihope has joined. 16:40:19 So apparently ChatZilla didn't survive the attack. 16:44:29 ? 16:44:53 I asked QuakeNet for a list of channels :-P 16:47:30 heh 16:47:42 next time, use the proper service for it 16:48:05 What's that? 16:48:14 many networks either offer a squery or chanserv can handle it. 17:02:50 :-D http://improveverywhere.com/mission_view.php?mission_id=17 17:07:37 :-) 18:26:20 A 18:26:25 * SimonRC eats dinner 18:36:50 -!- ChanServ has quit (ACK! SIGSEGV!). 18:41:17 -!- ihope_ has joined. 18:57:16 -!- ChanServ has joined. 18:57:16 -!- irc.freenode.net has set channel mode: +o ChanServ. 19:01:32 -!- ihope has quit (Read error: 110 (Connection timed out)). 20:35:10 The wiki is quiet lately. 20:35:54 hm 20:36:33 zzo has been rather active it seems. Whoever he is 20:38:27 seems to have made quite a lot of new langs recently 20:38:38 yeah 21:33:13 -!- Introvert has joined. 21:36:20 -!- Introvert has quit (Remote closed the connection). 22:01:14 -!- jix has quit ("Bitte waehlen Sie eine Beerdigungnachricht"). 22:11:27 My poetry generator sucks. 22:13:04 Maybe that's just because poetry sucks OOOH BURN :P 22:14:07 Well, this poetry is very, very bad. 22:14:31 The last bit of poetry I got: "0s" 22:16:27 Hah 22:16:34 That's deep, man. 22:26:12 * ihope_ wonders why his Internet connection is so slow today 22:29:39 New line of poetry: "On" 22:31:47 Okay, all the three-character regexes have been exhausted :-P 22:39:38 ihope_: where is it? 22:40:06 It's not online. 22:46:46 -!- tgwizard has quit ("Leaving").