00:12:19 what's with the retarded comments? 00:12:27 HEE HEE HEE? 00:13:36 that's how they are in the original game 00:13:44 are you sure? 00:13:52 i remember playing a clone of the original 00:13:54 although I cahnged some to lowercase letters 00:14:30 I ported the original source code to Linguine 00:14:45 I did change a couple thigs.. like "No." to "Number" 00:15:06 and added a few periods because I needed to print everything on one line 00:15:52 and added an arrow bug, somewhere :) 00:18:40 lament: http://www.atariarchives.org/bcc1/showpage.php?page=247 00:20:51 and http://www.atariarchives.org/morebasicgames/showpage.php?page=178 00:23:21 hmm, they are slightly different 00:23:37 (although the phrases are the same :) 00:33:21 good night; bye. 00:33:43 -!- Keymaker has left (?). 01:50:48 !daemon wumpus linguine http://lilly.csoft.net/~jeffryj/compilers/linguine/wumpus.lng 01:50:58 !wumpus 01:51:01 Bats nearby! You are in room 2. Tunnels lead to 1, 3, 10. (S)hoot, (M)ove, or (Q)uit? 01:52:32 !wumpus m 01:52:34 !wumpus 10 01:52:35 Where to? 01:52:37 ZAP--Super Bat snatch! Elsewhereville for you! You are in room 20. Tunnels lead to 13, 16, 19. (S)hoot, (M)ove, or (Q)uit? 01:53:30 !wumpus m 01:53:33 Where to? 01:53:35 !wumpus 13 01:53:39 I smell a wumpus! You are in room 13. Tunnels lead to 12, 14, 20. (S)hoot, (M)ove, or (Q)uit? 01:54:38 !wumpus s 01:54:41 Number of rooms (1-5)? 01:54:44 !wumpus 4 01:54:47 Room #? 01:54:50 !wumpus 12 01:54:53 !wumpus 3 01:54:53 Room #? 01:54:54 !wumpus 4 01:54:55 Room #? 01:54:57 Room #? 01:54:59 !wumpus 14 01:55:01 AHA! You got the Wumpus! HEE HEE HEE - The Wumpus'll getcha next time!! 01:55:20 !wumpus 01:55:23 I feel a draft. Bats nearby! You are in room 18. Tunnels lead to 9, 17, 19. (S)hoot, (M)ove, or (Q)uit? 01:55:39 !wumpus q 01:55:43 HA HA HA - You lose! 01:55:51 You are in room 15. Tunnels lead to 6, 14, 16. (S)hoot, (M)ove, or (Q)uit? 01:56:27 !wumpus s 01:56:31 Number of rooms (1-5)? 01:56:31 !wumpus 6 01:56:35 Number of rooms (1-5)? 01:56:37 !wumpus 1 01:56:39 !wumpus 6 01:56:41 Room #? 01:56:43 Missed. I smell a wumpus! You are in room 15. Tunnels lead to 6, 14, 16. (S)hoot, (M)ove, or (Q)uit? 01:57:21 !wumpus m 01:57:23 Where to? 01:57:27 !wumpus 6 01:57:29 I feel a draft. You are in room 6. Tunnels lead to 5, 7, 15. (S)hoot, (M)ove, or (Q)uit? 01:57:34 !wumpus m 01:57:36 !wumpus 15 01:57:37 Where to? 01:57:39 YYYIIIIEEEE . . . fell in pit. HA HA HA - You lose! 01:58:06 err.. bug :( 02:02:03 Yesssssssssss, bug. 02:02:08 Not you falling in a pit ;) 02:03:51 hehe yeah, was really killing the conversation ;) 02:05:47 Bye all 02:05:55 -!- Sgeo has quit. 02:16:54 !undaemon wumpus 02:16:55 Process 1 killed. 02:17:02 !daemon wumpus linguine http://lilly.csoft.net/~jeffryj/compilers/linguine/wumpus.lng 02:17:07 !wumpus 02:17:21 [W:3 P:18 P:14 B:12 B:4] I feel a draft. You are in room 17. Tunnels lead to 7, 16, 18. (S)hoot, (M)ove, or (Q)uit? 02:17:42 !wumpus m 02:17:45 Where to? 02:18:00 !wumpus 7 02:18:03 [W:3 P:18 P:14 B:12 B:4] You are in room 7. Tunnels lead to 6, 8, 17. (S)hoot, (M)ove, or (Q)uit? 02:18:33 !wumpus s 02:18:35 Number of rooms (1-5)? 02:18:35 !wumpus 4 02:18:39 Room #? 02:18:48 !wumpus 8 02:18:50 !wumpus 9 02:18:51 Room #? 02:18:53 !wumpus 10 02:18:53 Room #? 02:18:56 !wumpus 2 02:18:57 Room #? 02:18:59 Missed. [W:2 P:18 P:14 B:12 B:4] You are in room 7. Tunnels lead to 6, 8, 17. (S)hoot, (M)ove, or (Q)uit? 02:19:09 !wumpus s 02:19:11 !wumpus 4 02:19:13 Number of rooms (1-5)? 02:19:15 Room #? 02:19:35 !wumpus 6 02:19:37 !wumpus 5 02:19:38 !wumpus 1 02:19:39 Room #? 02:19:39 !wumpus 2 02:19:41 Room #? 02:19:43 Room #? 02:19:45 AHA! You got the Wumpus! HEE HEE HEE - The Wumpus'll getcha next time!! 02:19:50 !wumpus 02:19:53 [W:9 P:19 P:3 B:11 B:8] I feel a draft. You are in room 2. Tunnels lead to 1, 3, 10. (S)hoot, (M)ove, or (Q)uit? 02:20:11 !wumpus m 02:20:15 !wumpus 10 02:20:15 Where to? 02:20:17 [W:9 P:19 P:3 B:11 B:8] I smell a wumpus! Bats nearby! You are in room 10. Tunnels lead to 2, 9, 11. (S)hoot, (M)ove, or (Q)uit? 02:20:42 !wumpus s 02:20:45 Number of rooms (1-5)? 02:21:00 !wumpus 4 02:21:03 Room #? 02:21:28 !wumpus 8 02:21:31 Room #? 02:21:34 !wumpus 7 02:21:37 Room #? 02:21:40 !wumpus 8 02:21:43 Arrows aren't that crooked - try another room. Room #? 02:22:09 !wumpus 17 02:22:13 !wumpus 16 02:22:13 Room #? 02:22:17 Ouch! Arrow got you! HA HA HA - You lose! 02:22:52 cool, I think its working now 02:23:28 !undaemon wumpus 02:23:29 Process 1 killed. 02:23:50 !daemon wumpus linguine http://lilly.csoft.net/~jeffryj/compilers/linguine/wumpus.lng 02:24:14 !daemon hangman glass file://glass/hangman.glass 02:24:17 Hangman started! Type /msg EgoBot '!hangman ' to start a game! 02:24:43 ooh, I should do that too :) 02:32:01 !undaemon wumpus 02:32:03 Process 1 killed. 02:32:08 !daemon wumpus linguine http://lilly.csoft.net/~jeffryj/compilers/linguine/wumpus.lng 02:32:17 ** Hunt the Wumpus ** Type `!wumpus' to start a game! 02:32:22 ;) 02:38:09 ________ | '!hangman ' to guess a letter! 02:42:55 -!- lirthy has quit ("you should feel more feel you should take more take"). 02:43:15 -!- lirthy has joined. 02:43:34 GregorR: is it possible for a daemon program to send a private message? 02:46:25 No 02:46:30 No spam on my account. 02:47:55 so no card games then.. hehe 02:49:44 hmm, might be a way 02:50:30 !help 02:50:33 help ps kill i eof flush show ls bf_txtgen usertrig daemon undaemon 02:50:35 1l 2l adjust axo befunge bch bf{8,[16],32,64} glass glypho kipple lambda lazyk linguine malbolge pbrain rail sadol sceql trigger udage01 unlambda 02:50:52 each player could send a password, then the cards dealt could be encrypted and sent back.. then each player would run a usertrig that decodes 02:56:58 That would be far more fitting of #esoteric. 03:59:25 -!- lirthy has quit ("you should feel more feel you should take more take"). 05:16:37 !usertrig encode linguine http://lilly.csoft.net/~jeffryj/compilers/linguine/encode.lng 05:16:39 Huh? 05:16:47 !help usertrig 05:16:51 Use: usertrig Function: manage user triggers. may be add, del, list or show. 05:17:09 !usertrig encode !linguine http://lilly.csoft.net/~jeffryj/compilers/linguine/encode.lng 05:17:11 Huh? 05:17:28 oh hah 05:17:33 !usertrig add encode linguine http://lilly.csoft.net/~jeffryj/compilers/linguine/encode.lng 05:17:35 Trigger added (encode)! 05:17:45 !usertrig add decode linguine http://lilly.csoft.net/~jeffryj/compilers/linguine/decode.lng 05:17:47 Trigger added (decode)! 05:18:52 !encode calamari hello 05:18:57 fkiccafpgm 05:19:00 !decode calamari fkiccafpgm 05:19:09 hello 05:19:49 of course the decoding should be done via private message :) 05:21:45 And the whole thing should be written in Glass ^_^ 05:21:54 feel free to rewrite in glass 05:23:01 hmm, curious about comething 05:23:05 something even 05:23:18 !encode calamari A2345 05:23:23 hdnfhpahdg 05:23:27 !encode calamari A3245 05:23:31 hdnehoahdg 05:23:33 blah 05:23:38 thats bad :) 05:24:37 because obviously hd=A 05:24:50 in the first position anyways 05:25:18 this is why never to write your own encryption routines :) 05:26:04 * calamari gets an idea 05:26:09 afk for a few 05:41:35 !encode calamari A2345 05:41:41 1137994865 jhjcphehgj 05:41:48 !decode 1137994865 jhjcphehgj 05:41:51 Error: bad message. 05:41:59 weird. 05:42:13 oh 05:42:18 !decode calamari 1137994865 jhjcphehgj 05:42:23 A2345 05:42:32 !encode calamari A3245 05:42:37 1137994921 ibpmpmipnp 05:42:43 yay, fixed 05:43:31 !ls linguine/*code* 05:43:33 /bin/ls: ./files/linguine/*code*: No such file or directory 05:43:42 Pfft, apparently it doesn't work that way :) 05:43:48 Anyway, they're there now ;) 05:43:53 one min.. I think I'd like to change the space to a dash 05:44:09 so it'd be 1137994921-ibpmpmipnp 05:46:17 !encode calamari A3245 05:46:21 1137995146-caiboanobd 05:46:37 !decode calamari 1137995146-caiboanobd 05:46:39 A3245 05:47:54 * calamari would like to note that if you use this thing for anything serious, you're crazy :) 05:49:12 !usertrig del encode 05:49:13 Trigger removed (encode)! 05:49:27 !usertrig add encode linguine file://linguine/encode.lng 05:49:31 Trigger added (encode)! 05:49:35 !encode calamari A3245 05:49:37 1137995342 aocfjijlif 05:50:09 GregorR: can you please copy em again? thanks 05:50:29 Done 05:50:33 !encode calamari A3245 05:50:35 1137995400-gpcheibijh 05:50:37 yay 05:50:44 !usertrig del decode 05:50:47 Trigger removed (decode)! 05:50:51 !usertrig add decode linguine file://linguine/decode.lng 05:50:53 Trigger added (decode)! 05:51:12 !undaemon wumpus 05:51:15 Process 1 killed. 05:52:04 will you also please add http://lilly.csoft.net/~jeffryj/compilers/linguine/wumpus.lng ? 05:55:35 okay, now to choose a card game.. hehe 05:56:49 how about uno? 05:57:02 How about Crackpipe ^_^ 05:57:07 http://www.codu.org/crackpipe/ 05:57:16 !ls linguine/wumpus.lng 05:57:19 /bin/ls: ./files/linguine/wumpus: No such file or directory 05:57:27 Err 05:57:32 Hah, it filters .s :P 05:57:38 I'm terrible at trying to show that the file is there. 05:57:40 Well, it's there. 05:58:03 thanks 05:58:25 !daemon wumpus linguine file://linguine/wumpus.lng 05:58:27 ** Hunt the Wumpus ** Type `!wumpus' to start a game! 05:59:00 !ps d 05:59:03 1 calamari: daemon wumpus linguine 05:59:05 2 calamari: daemon hangman glass 05:59:07 3 GregorR: ps 05:59:27 You wouldn't happen to have a pseudocode on that encryption algo? :) 06:00:35 lol 06:00:48 sure 06:00:52 well, kinda 06:01:04 you're skill going to need to decode the random number generator 06:02:12 !glass {M[m(_d)(Debug)!"Rand""rand"(_d)(fc).?]} 06:02:12 the password is turned into a seed by multiplying each ascii char by 53 and adding it 06:02:15 (_a)A!ss*<1103515245>(_a)m.?<4294967295>(_a)(mod).?<12345>(_a)a.?=s*<65535>(_a)d.?<32768>(_a)(mod).? 06:02:25 right, but you need this particular rng 06:02:35 Ahhhhhhhhhh 06:02:45 And which PRNG is it? :P 06:02:47 then the timestamp is added (the numbers) 06:03:01 so that becomes the new seed 06:04:27 each 2 chars of the message are converted into one byte, by subtracting 97 , then multiplying the first by 16 and adding the second 06:04:51 err that was decoding.. oops 06:05:05 each char of the message is xor'd with 8 bits from the rng 06:05:13 then split into 2 in the reverse of the above :) 06:05:24 that's it 06:05:31 very insecure, etc 06:05:43 It occurs to me that my apathy is greater than my desire to show off Glass' prowess. 06:07:05 is that another way of saying you can't decode the linguine code? 06:08:25 it's probably not too complicated, since it's mostly nands 06:08:30 * calamari tries 06:09:19 Ahhh, apathy. I don't care enough to excercise, but I don't care enough to care about being out of shape :P 06:09:51 yep 06:10:39 although I do get a bit when I park off campus and ride my bike in (since I don't feel like paying over $300 per semester to NOT be guaranteed a spot in the parking garages) 06:11:13 Same reason my apt complex is a 15 min walk from school :P 06:13:43 btw which university are you attending 06:14:48 Portland State 06:16:48 University of Arizona here 06:17:07 Oh yeah, well we host freedesktop.org >_> 06:17:16 :P 06:17:35 hehe .. well UofA generally sux. but whatever 06:18:09 Hah 06:18:17 UofA does a lot of astronom stuff tho 06:18:22 PSU is actually a pretty good school for a Free Software hacker *shrugs* 06:18:39 then M$ can recruit you to redmond 06:18:47 >_> 06:18:48 <_< 06:18:56 *slaughter* 06:19:07 hehe 06:19:31 I already sold out to M$ once.. worked Windows tech support 06:19:39 Ow 06:19:48 Worst I've done is Intel :P 06:19:57 And I was working exclusively on UNIX and GNU/Linux there. 06:20:49 my first job was in high school writing assembly language code for $4.14 an hour.. <--- id10t 06:21:49 Hmm, if I cross-reference that by the minimum wage in Arizona, I can guess your age. 06:21:58 but m$ wasn't too bad.. paid the bills, and I could secretly hate them on the side 06:22:17 GregorR: no need, I'm 27 06:22:35 That took all the fun out of that. 06:22:44 I'm not sure if Arizona has a minimum wage tho.. I think we just follow the federal 06:23:02 Oregon has a minimum wage structure set up that follows inflation every year. 06:23:11 and I think I might have been a bit above 06:23:22 Also, no sales tax. 06:23:26 And no self-pumped gas. 06:23:42 new jersey was that way (with the gas) 06:23:52 Didn't that go south recently? 06:23:56 IIRC, Oregon is all that's left now. 06:23:58 dunno 06:24:09 I was only there from 97-99 06:24:44 * GregorR tries to figure out what to look for on Wikipedia to find out >_> 06:24:45 one thing I did notice was that the gas was more expensive in philly, and you had to pump it yourself 06:25:55 All stations in New Jersey and Oregon, however, are mini-service; attendants are required to pump gas because customers are explicitly barred by statutes in both states from pumping their own gas. Both states prohibited self service back in the 1940s due to fears that foolish customers would handle gasoline improperly. Oregon's Department of Environmental Quality has also ordered a ban on self service gasoline due to inexperienced pumpers being a signifi 06:26:04 So we have about three bans on self-service gas :P 06:46:14 -!- CXI has quit (Read error: 110 (Connection timed out)). 07:19:55 I started reading wikipedia and forgot about decoding the program.. ahh well 07:20:00 cyas 07:20:05 -!- calamari has quit ("Leaving"). 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 11:43:00 -!- CXI has joined. 11:55:49 -!- Sgeo has joined. 12:12:50 -!- lirtzy has joined. 14:43:06 -!- jix has joined. 16:12:04 -!- helios24 has joined. 16:12:09 -!- helios24 has left (?). 16:25:36 -!- Keymaker has joined. 16:26:04 hi 16:31:10 hi 16:33:17 hi 16:33:44 !wumpus 16:33:47 I feel a draft. You are in room 17. Tunnels lead to 7, 16, 18. (S)hoot, (M)ove, or (Q)uit? 16:33:55 i'll try this game :) 16:34:02 !wumpus m 16:34:05 Where to? 16:34:12 !wumpus 16 16:34:15 You are in room 16. Tunnels lead to 15, 17, 20. (S)hoot, (M)ove, or (Q)uit? 16:34:25 !wumpus m 16:34:29 Where to? 16:34:39 !wumpus 15 16:34:43 You are in room 15. Tunnels lead to 6, 14, 16. (S)hoot, (M)ove, or (Q)uit? 16:35:04 !wumpus m 16:35:07 Where to? 16:35:09 !wumpus 6 16:35:13 You are in room 6. Tunnels lead to 5, 7, 15. (S)hoot, (M)ove, or (Q)uit? 16:35:21 !wumpus m 16:35:25 Where to? 16:35:32 !wumpus 5 16:35:35 Bats nearby! Bats nearby! You are in room 5. Tunnels lead to 1, 4, 6. (S)hoot, (M)ove, or (Q)uit? 16:35:49 !wumpus m 16:35:53 Where to? 16:35:55 !wumpus 1 16:35:57 ZAP--Super Bat snatch! Elsewhereville for you! You are in room 12. Tunnels lead to 3, 11, 13. (S)hoot, (M)ove, or (Q)uit? 16:36:04 !wumpus m 16:36:07 Where to? 16:36:08 !wumpus 11 16:36:11 I feel a draft. You are in room 11. Tunnels lead to 10, 12, 19. (S)hoot, (M)ove, or (Q)uit? 16:36:21 !wumpus m 16:36:25 Where to? 16:36:27 !wumpus 10 16:36:31 I smell a wumpus! You are in room 10. Tunnels lead to 2, 9, 11. (S)hoot, (M)ove, or (Q)uit? 16:36:36 Keymaker: check out the brush on slashdot.com ! That is *sooo* cool. 16:36:47 * SimonRC has a local mirror. 16:37:07 http://compsoc.dur.ac.uk/~sc/iobrush_mpeg_medium.mpg 16:37:20 oops 16:37:24 nonono 16:37:26 http://it.slashdot.org/it/06/01/23/1519207.shtml 16:38:03 i'm slowly trying to go there.. connection slow.. 16:41:38 !wumpus s 16:41:41 Number of rooms (1-5)? 16:41:57 Maybe my mirror *would* be easier. 16:42:09 !wumpus 4 16:42:13 Room #? 16:42:21 !wumpus 4 16:42:25 Room #? 16:42:30 !wumpus 1 16:42:33 Room #? 16:42:41 hmm, i don't know how this works.. 16:42:49 !wumpus 3 16:42:51 Room #? 16:42:52 !wumpus 3 16:42:55 AHA! You got the Wumpus! HEE HEE HEE - The Wumpus'll getcha next time!! 16:43:01 cool! 16:43:05 * Keymaker prepares dinner 16:43:35 simonrc: i haven't seen the video yet (still downloading), but i heard about this thing from a science magazine 16:48:41 every kid will want one of those :) 16:48:47 cool toy 17:20:59 -!- CXI has quit (Read error: 104 (Connection reset by peer)). 17:21:38 -!- CXI has joined. 17:28:09 -!- calamari has joined. 17:29:19 hi 17:39:35 hu 17:39:39 *i 17:40:33 1138037999-lgnlmhecnmcfhenphefbjgiofjeajp 17:41:37 !decode test 1138037999-lgnlmhecnmcfhenphefbjgiofjeajp 17:41:39 how's it going? 17:42:18 wow, that just needs to be rewritten :) 17:44:26 if I use 0-9 A-Z a-z . - I get 64 chars, so 6 bits of information 17:45:40 for the message 15 chars in = 15 * 8 = 120 bits / 6 = 20 chars out.. vs 30 17:46:04 why not usea a standard base-64 encoding? 17:46:07 for the numbers, I can convert base 10 to base 64 17:46:20 whats the standard? 17:46:37 There are many 17:46:46 if there are many, it's not a standard :) 17:46:49 UUE XXE base64 MIME 17:46:59 I said *a* standard 17:47:03 ahh.. hehe :) 17:47:18 is uue 64 bit? 17:47:24 err 6 bit 17:47:56 I thought it only used uppercase letters 17:48:47 gotta go now.. 17:48:48 -!- Keymaker has left (?). 17:49:46 * calamari checks them out on wikipedia 17:50:48 ahh, base64 seems very similar.. it just uses + and / 17:50:51 calamari: it uses *lots* of punctuation 17:51:55 IRCu uses [ ] instead of + / 17:52:22 that seems appropriate, I'll go with that 17:52:57 but I'll still do a base conversion for the number 10 -> 64 17:55:48 cool, that'll chop the number nearly in half so hopefully 17:56:13 1138037999-lgnlmhecnmcfhenphefbjgiofjeajp 17:56:41 aaaaa-lgnlmhecnmcfhenphefb 17:56:49 how's it going? 17:57:02 still not wonderful, but a little better anyways 17:59:04 I think this will only be useable on games where the secret information doesn't need to change constantly. Last night I mentioned Uno, but that's a bad game for this because cards are being changed all the time.. something like 5 card draw poker is better (although that game bores me) because there is less card changing 18:03:20 Hmm, I'll exchange all of my cards. 18:06:19 Even if it hands me a royal straight flush. 18:16:50 of course, getting rid of the seed offset thing saves 6 chars right there 18:28:42 * SimonRC goes 18:29:09 hmm.. some of that is wasted tho, as we'll only need to encode ascii 32-126 18:30:48 !encode test עברית 18:30:52 1138041025-emckfgomhjofhfpeghjf 18:31:00 !decode test 1138041025-emckfgomhjofhfpeghjf 18:31:04 עברית 18:31:07 cool 18:33:16 !encode test ♠♣♥♦ 18:33:18 1138041172-lkmckecklkdghbdnfodkbgjk 18:33:29 !decode test 1138041172-lkmckecklkdghbdnfodkbgjk 18:33:32 ♠♣♥♦ 18:34:08 does the heart look different to anyone else? 18:34:19 Nnno. 18:34:24 here it decoded as an outline 18:34:36 Works for me 18:34:41 They look exactly identical here. 18:34:45 But I've gtg. 18:34:50 cya GregorR 18:34:52 Byeeeeeee 18:35:08 cool.. so I'll need to keep 0-255 then :) 18:35:57 does mIRC color still work? been ages since I've messed with that 18:36:22 If you're encoding UTF-8, you don't really need 254 and 255. 18:36:37 do I need 0-31? 18:37:02 If you don't care about the characters, then no. 18:38:39 well, I mean will they be used in UTF-8 characters? 18:38:53 Only to encode the corresponding ASCII characters. 18:38:58 ahh, cool 18:39:19 All multibyte utf-8 characters have the highest bit set to 1 in each byte. 18:39:27 ahh, great 18:39:47 might be able to work with that then 18:40:22 not even sure what of 0-31 can be sent over irc anyhow 18:41:08 My guess is all of them, except CR, LF and possibly NUL. But it's been a while since I last read the RFC. 18:41:34 ::= 18:41:38 test 18:42:38 -!- nooga has joined. 18:42:46 hi 18:42:52 hi nooga 18:45:09 hmm.. colors don't seem to survive the encoding/decoding process 18:45:28 what are you doing? 18:45:40 implementing that thingy with color delta? 18:45:46 nooga: nope 18:45:53 seeing what irc can handle 18:45:58 oh 18:46:19 for a card game, or other games, implemented in tan esolang and run on the EgoBot 18:46:26 tan->an 18:46:45 oh 18:47:08 egobot doesn't send private messages, so secret info would need to be encoded and sent to the channel, then decoded privately 18:49:42 !decode a 1138042137-cmkphlggadlakj 18:49:42 woh 18:49:46 8♦ 18:50:02 it was my fault.. was interpreting the 8 as a color command 18:50:12 shouldn't it be easier to enable privs in egobot? 18:50:17 adding the space seems to help 18:50:31 nooga: that would open up egobot to irc spamming 18:50:40 oh 18:51:31 some kind of registration system could be added.. but that's a lot of work 18:52:00 besides, it's fun devising ways to work around the restriction 18:52:43 or code it in ruby 18:53:04 !help 18:53:06 help ps kill i eof flush show ls bf_txtgen usertrig daemon undaemon 18:53:08 1l 2l adjust axo befunge bch bf{8,[16],32,64} glass glypho kipple lambda lazyk linguine malbolge pbrain rail sadol sceql trigger udage01 unlambda 18:53:14 nope.. not ruby :P 18:53:53 ruby is not eso lool 18:54:01 yeah I know.. :) 18:56:01 privmsg does have a lot of advantages tho.. because multiline games would be possible, and more secret data could be shared without the decoding 18:56:49 and it wouldn't have to spam the channel at all once the game begins 18:57:23 anyhow, afk to go eat something 19:01:24 -!- jix has quit ("Bitte waehlen Sie eine Beerdigungnachricht"). 19:16:52 -!- calamari has quit ("Leaving"). 19:28:35 !kipple 1>o 19:28:39 (Kipple note) Since kipple buffers input, you will have to send all of the input and then an EOF command. See !help eof 19:31:02 !kipple 30>o 10>o 19:31:05 (Kipple note) Since kipple buffers input, you will have to send all of the input and then an EOF command. See !help eof 19:31:08 !kipple 30>o 13>o 19:31:11 (Kipple note) Since kipple buffers input, you will have to send all of the input and then an EOF command. See !help eof 19:31:13 he 19:57:25 well 19:57:29 anybody here? 19:58:13 -!- calamari has joined. 20:02:49 -!- nooga has quit. 20:03:13 hi 20:37:58 http://en.wikipedia.org/wiki/XTEA 20:38:54 I think I'll use that for the new encoder 20:39:26 so I won't be using a random number generator 20:45:45 and the URL (*-) variation of base64 http://en.wikipedia.org/wiki/Base64#URL_Applications 20:46:32 haven't found an established way to construct a key from the password yet 21:00:36 -!- calamari has quit ("Leaving"). 21:05:32 -!- lindi- has joined. 22:07:03 hola 22:13:18 -!- calamari has joined. 23:05:58 Ow 23:06:02 Ow ow ow 23:06:13 Man, I knew I was out of shape. 23:06:21 But this is pathetic. 23:06:31 yeah, pathetic 23:06:44 you lump of jelly 23:06:49 Exactly. 23:06:54 Six laps and I'm down for the count. 23:07:07 (In a pool) 23:08:15 btw gregor.. does glass give you some kind of timer facility? 23:08:46 Not ATm. 23:08:49 *ATM 23:08:55 An internal class could probably be added *shrugs* 23:09:07 But right now I'm in no mood to write one :P 23:09:10 Though jovial as always. 23:09:54 just thought I'd mention that, since you'd need it for a RNG 23:10:20 If you're talking about a REAL RNG, you'd need much more than a timer *heheh* 23:10:33 If you're talking about a PRNG, then yes, getting the clock time sure helps. 23:15:02 did you see my notes? XTEA looks good 23:15:34 so we could implement that for the crypto