< 1124150481 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :uh and it doesn't work < 1124150555 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :mv * #math ^^ < 1124150566 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :oh, partition counting < 1124150572 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :jap < 1124150842 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i don't see why my algorithm doesn't work < 1124150847 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :it work's with paper an pencil < 1124151049 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :hmm, what does it do? < 1124151285 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :hum < 1124151318 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i have a function helper(n,k) that prints all partitions of n using number <=k < 1124151325 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but it doesn't work < 1124151331 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :and i'm telling what i've done in ruby < 1124151345 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i did something different on paper.. < 1124151413 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :hmm, it's easier to calculate the partitions of n that use exactly k numbers. < 1124151440 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :yes < 1124151440 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :calculate -> count. < 1124151452 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :found that on mathworld < 1124151463 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :hm < 1124151513 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :I got some answers on algorithms for calculating p(n) in sci.math some time ago... < 1124151570 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :the triangle of P(n,k) (partition of n with k numbers) looks like: go up 2 + go up 2 go left 1 < 1124151577 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but it only looks so < 1124151596 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i should sleep < 1124151604 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :P(n,k) = P(n-1,k-1)+P(n-k,k) < 1124151606 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric ::) < 1124151631 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i know < 1124151635 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :the first gives the number of partitions that have a 1, the second one those that don't. < 1124151641 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :I loved it Ö= < 1124151643 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric ::) < 1124151670 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :german keyboard layout? < 1124151680 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :I'm not at home ;) < 1124151684 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :ah < 1124151824 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Oooh, Ö is an excellent one-character smiley 8-D < 1124151865 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :ü < 1124151869 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :ë < 1124151873 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :hehe < 1124151877 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :ÿ < 1124151901 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i can write a ÿ with only 3 keypresses < 1124152007 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :hmm. I don't know if this X server config has a compose key. < 1124152474 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :oh, I was wrong; my post was about Landau's function g, not about the number of partitions < 1124152490 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :http://groups-beta.google.com/group/sci.math/browse_thread/thread/68a794c6d85c11d8/ < 1124152558 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :I just wrote this ÿ with no keypresses. < 1124152566 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: copy and paste? < 1124152571 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Yup :P < 1124152574 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :ctrl-c ctrl-p? < 1124152575 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :4 < 1124152580 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Of course not! < 1124152581 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :I'm insulted! < 1124152585 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :ok < 1124152587 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :X11 left-middle < 1124152588 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :mouse < 1124152598 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :^_^ < 1124152604 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but that are 2 mouse clicks < 1124152608 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :1 for selecting 1 for pasting < 1124152610 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :easy with unicharmap < 1124152615 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Note that I was careful to say "keypresses" :) < 1124152823 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :ok I have three solutions for the #math problem ... that's all with n<1000000. < 1124152826 0 :jix!unknown@unknown.invalid QUIT :"Bitte waehlen Sie eine Beerdigungnachricht" < 1124157983 0 :{^Raven^}!unknown@unknown.invalid PRIVMSG #esoteric :ACTION is a smiley ??? < 1124157994 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :yes < 1124158004 0 :{^Raven^}!unknown@unknown.invalid PRIVMSG #esoteric :intwiggling < 1124158033 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :it has everything, a left face side, {, a left eye, ^, a weird looking nose, Raven, a right eye, ^, and a right face side, } < 1124158046 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :^o^ < 1124158057 0 :{^Raven^}!unknown@unknown.invalid PRIVMSG #esoteric :erm... they're my wings... < 1124158094 0 :{^Raven^}!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124158119 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :hehe. < 1124158597 0 :int-e!unknown@unknown.invalid PRIVMSG #esoteric :good night < 1124158600 0 :int-e!unknown@unknown.invalid QUIT :"Client exiting" < 1124159720 0 :puzzlet!unknown@unknown.invalid PRIVMSG #esoteric :taxonomy of smileys? < 1124160568 0 :int-e!n=noone@td9091b67.pool.terralink.de JOIN :#esoteric < 1124160578 0 :int-e!unknown@unknown.invalid PART #esoteric :? < 1124161452 0 :GregorR!unknown@unknown.invalid QUIT :"Chatzilla 0.9.68.5 [Firefox 1.0.6/20050716]" < 1124166851 0 :calamari!n=calamari@dialup-4.240.69.64.Dial1.Phoenix1.Level3.net JOIN :#esoteric < 1124167596 0 :cmeme!unknown@unknown.invalid QUIT :Connection reset by peer < 1124171945 0 :cmeme!n=cmeme@216.184.11.2 JOIN :#esoteric < 1124171964 0 :cmeme!unknown@unknown.invalid QUIT :Remote closed the connection < 1124172005 0 :cmeme!n=cmeme@216.184.11.2 JOIN :#esoteric < 1124175046 0 :calamari!unknown@unknown.invalid QUIT :Read error: 110 (Connection timed out) < 1124175127 0 :calamari!n=calamari@dialup-4.240.69.131.Dial1.Phoenix1.Level3.net JOIN :#esoteric < 1124179199 0 :clog!unknown@unknown.invalid QUIT :ended < 1124179200 0 :clog!unknown@unknown.invalid JOIN :#esoteric < 1124180121 0 :CXI!unknown@unknown.invalid QUIT :Read error: 104 (Connection reset by peer) < 1124180148 0 :CXI!i=Sanity@dialup-57.104.221.203.acc51-kent-syd.comindico.com.au JOIN :#esoteric < 1124185526 0 :calamari!unknown@unknown.invalid QUIT :"Leaving" < 1124192462 0 :jix!i=jix@p5489B00A.dip.t-dialin.net JOIN :#esoteric < 1124200635 0 :int-e!n=noone@td9091b4c.pool.terralink.de JOIN :#esoteric < 1124201698 0 :GregorR!n=chatzill@c-24-21-138-66.hsd1.or.comcast.net JOIN :#esoteric < 1124204537 0 :CXI!unknown@unknown.invalid QUIT :"If you're reading this, it's probably xchat's fault." < 1124204624 0 :CXI!n=Sanity@dialup-57.104.221.203.acc51-kent-syd.comindico.com.au JOIN :#esoteric < 1124215332 0 :wildhalcyon!n=wildhalc@216.154.205.203 JOIN :#esoteric < 1124215458 0 :wildhalcyon!unknown@unknown.invalid QUIT :Read error: 104 (Connection reset by peer) < 1124215489 0 :wildhalcyon!n=wildhalc@216.154.205.203 JOIN :#esoteric < 1124215568 0 :wildhalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Hola! < 1124215573 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :hola < 1124215610 0 :wildhalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Hows it going? < 1124215728 0 :wildhalcyon!unknown@unknown.invalid QUIT :Read error: 104 (Connection reset by peer) < 1124215738 0 :wildhalcyon!n=wildhalc@216.154.205.203 JOIN :#esoteric < 1124215746 0 :wildhalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Bah! I hate my ISP < 1124215863 0 :wildhalcyon!unknown@unknown.invalid QUIT :Read error: 104 (Connection reset by peer) < 1124216057 0 :CXII!i=Sanity@dialup-57.104.221.203.acc51-kent-syd.comindico.com.au JOIN :#esoteric < 1124216154 0 :CXI!unknown@unknown.invalid QUIT :Read error: 131 (Connection reset by peer) < 1124217054 0 :WildHalcyon!n=wildhal@216.154.205.203 JOIN :#esoteric < 1124217067 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Maybe this time I'll actually *stay on* < 1124217180 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :probably not. < 1124217202 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :So far. I switched clients, that might have helped too < 1124217350 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Lament, are you an esolang developer? < 1124217412 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :I am a professional esolang senior architect < 1124217421 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :I work for NASA developing esolangs < 1124217455 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Glad to hear it. I bet NASA pays eso-dev senior architects pretty handsomely < 1124217614 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :there's also the fame < 1124217624 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :the Shuttle computers run software written in my esoteric languages. < 1124217659 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :they used Brainfuck before, but they needed something more specific < 1124217708 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Yeah, I heard they're trying to blame BF for the tiles breaking off. < 1124217751 0 :Gs30ng!n=gs30ng@221.140.222.206 JOIN :#esoteric < 1124217767 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :a stupid claim. Brainfuck never fails. < 1124217816 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :That's what I thought. You know how it is with those gov't types though.. always wanting to point the finger < 1124217879 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124217974 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :INTERCAL knows all about DC esolang scandals though, so its not like there's anything new < 1124217975 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i thought they would program in trefunge to make it easier, like calculating a coordinate to launch the ship by a code cursor < 1124218018 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :You'd need a pretty big code space to do that with reliable precision, wouldn't you? < 1124218057 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :or would i rather use brainfuck with 3d codespace? < 1124218091 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :like, not only <> but ^v and /\ or something < 1124218096 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Has anyone written a 3D bf derivative? I didn't see anything on the wiki < 1124218099 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :oops my mistake < 1124218110 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i meant 3d memory space, not code space < 1124218165 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :WildHalcyon, there's definitely one with 2D, like with <> and ^v, but i have no idea with 3D one < 1124218184 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :3D memory space huh? A cube instead of a tape? < 1124218191 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Ive seen SNUSP, I love it too! < 1124218275 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :http://www.esolangs.org/wiki/Hcbf < 1124218286 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :4D brainfuck variant, i think < 1124218301 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :good point < 1124218318 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :time cube < 1124218323 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I haven't had a chance to fiddle with that yet... < 1124218410 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Neither have I had a chance to try out the Funge-98 TOYS fingerprint, which regardless of use, has some great names < 1124218456 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :(Sorry, that was OT, but I was looking at it at the time. Today, I have the attention span of a chiuahua) < 1124218493 0 :int-e!unknown@unknown.invalid PART #esoteric :? < 1124218637 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Seriously though, are either of you working on any languages? < 1124218672 0 :kipple!n=kipple@163.80-202-100.nextgentel.com JOIN :#esoteric < 1124218718 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :well i used to design a stupid esolang when i was newbie... < 1124218727 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Im just curious, not for any particular reason. < 1124218731 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :if you wish i'll show the spec < 1124218732 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Why was it stupid? < 1124218736 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :yeah < 1124218741 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :please! < 1124218744 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :it is just... inefficient < 1124218772 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :http://gs30ng.exca.net/udage/spec-en.xml < 1124218842 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :cool, thanks! I'll take a look at it < 1124218954 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I was working on an esolang a while ago too, but decided to get back in it again recently < 1124219025 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I had a bit of a stumbling block, and Im almost finished with the specification. < 1124219041 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :interesting < 1124219067 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I remember reading about Udage.. it does look inefficient, but most esolangs are ;-) < 1124219092 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i mean that i could make the spec shorter and clearer < 1124219099 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I like the fact that its more of a pattern-matcher than using specific characters < 1124219131 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :well look < 1124219137 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i got NOT and conditional jump < 1124219142 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :You probably could, but again - its esoteric. Shorter might not be possible, but clearer would be nice. < 1124219144 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :then i don't need NAND < 1124219166 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i can make it with NOT and conditional jump things < 1124219185 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i don't need any complicated operation like NANDN1 < 1124219196 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :that's why i call it inefficient < 1124219250 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :or i could make it MORE complicated like harder than Malbolge to understand < 1124219291 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Well, keep working on it. I don't like complex just for the sake of being complex. I like "quirky, see what you can do with this" < 1124219295 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :but currently it's not clear or complicated. like... halfway? < 1124219314 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i agree to that < 1124219345 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Malbolge ended up being quirky once someone figured out how to work with it, and it turns out that it does interesting things. < 1124219369 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Before that, I wasn't too interested in it, because it was designed to be awful < 1124219444 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i still don't even understand what it is < 1124219496 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Its an evil evil language, all you really need to know unless you want to try to program in it. < 1124219619 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :well that's one of the core design goals in esolang < 1124219665 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Perhaps. I really look at esolangs as 3 schools of languages: EVIL, novel, and jokes < 1124219679 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :and i also want to design a lang like that, turing-complete but takes several years to make a 'Hello World!' program < 1124219716 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :oh that's simple < 1124219719 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Like LazyK? < 1124219730 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i made a lazy k hello world < 1124219742 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :lazy k is very simple to programm < 1124219747 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i made 99bob in lazy k too < 1124219759 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I've seen the code for that... its.. er... messy < 1124219760 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124219784 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :WildHalcyon: it comes with a code generating tool < 1124219799 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :you just write a lambda term and it converts it into SKI combinators < 1124219802 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :oh, I wasn't aware of that. Well, that changes things < 1124219804 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :it's messy to do that by hand < 1124219810 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :it's possible (and i know how) < 1124219826 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but it takes minutes for simple terms like \xyz.xzy < 1124219862 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Ive wanted to design a Java2K-Befunge varient that occassionally switched the cursor orientation randomly. I guess I could just implement that with fingerprints < 1124219863 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :well we hardly can make an esolang code without any tools < 1124219893 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :but there ARE, who do that < 1124219895 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric ::( < 1124219904 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Yeah, tools are key < 1124219927 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Well, only if you want to do a large project with them < 1124219976 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i have an idea for a turing complete language and it will take hours to generate the first cat programm and years for the first hello world programm < 1124220017 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :sha1 each sizeof(sha1) bytes and do => 0 => [ 1=> ]... < 1124220018 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :from now on don't even mention of it for world peace < 1124220025 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :and execute it as BF < 1124220028 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :...sha1 < 1124220048 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :that is presented once, like MaD5 < 1124220262 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Im not a huge Turing-Tarpit fan < 1124220284 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :I am < 1124220295 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :BF is great, because its a fundamental esolang tool (most languages prove they're TC by using BF) < 1124220339 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :that makes sense < 1124220350 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :although i'd rather do it using TM < 1124220372 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Anyhow, Gs30ng, good luck with improving Udage! Ive gotta go! < 1124220376 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :bbl < 1124220394 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :see ya < 1124222439 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :I think it's preferable to use BF as your intermediary rather than a true TM because BF is very VERY easy to read and parse. < 1124224830 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :that opens an interesting question... what TC language is the easiest to parse? < 1124224871 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :(easiest is a matter of intuition) < 1124224966 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :in Brainfuck the forward/backward loop matching imposes an inherent difficulty < 1124224979 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :perhaps OISC is simpler than BF < 1124225121 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :what TC language is the easiest to parse... perhaps non-esoteric lang is < 1124225132 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :but probably turing tarpit is < 1124226144 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :pg Jon, of course < 1124226343 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :what the hell < 1124226350 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :pgimeno: Jot, of course < 1124226360 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :alternatively; < 1124226373 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :a variant of brainfuck: < 1124226394 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :instead of [ some code, N characters ] < 1124226398 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :write < 1124226418 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :[[[[[ (N times) [[[ some code < 1124226426 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :N opening brackets, then the code < 1124226455 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :first, that gets rid of an instruction, which is nice already < 1124226464 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :second, any string becomes a valid BF program < 1124226483 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :sorry, I should have said to parse and interpret < 1124226632 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :this depends on what language your interpreter is written in < 1124226651 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :lambda-calculus based languages are easy to interpret in other lambda-calculus based languages < 1124226777 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :easier than oisc? < 1124226854 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :oisc is pretty hard to interpret in lambda-calculus based languages < 1124227055 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :really? < 1124227087 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :well, I was hoping to reach some kind of an "universal" agreement on what is "easiest" in this context but it seems not to be so easy < 1124227113 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :Gs30ng: yes, there's usually no concept of an "array" as such < 1124227161 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :only functions < 1124227164 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i think in this case you should make it clear like this: easiest to interpret in our brains < 1124227211 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :"easiest to interpret in certain of the commonly used languages" would probably be more precise < 1124227238 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :then it is oisc < 1124227250 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :um < 1124227268 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :in our brains, heh heh < 1124227271 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :but then again, what is easier: to write a conditional that tests the negativity, or to write the functions of lambda calculus? < 1124227330 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :it's too philosophical a question, anyway < 1124227419 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :no, just subjective < 1124227485 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :things like OOP concept is sometimes considered subjective < 1124227743 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Hey, did I miss anything exciting? < 1124227782 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :hmm < 1124227804 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :lambda calculus and parsing BF... well.. thats sort of exciting < 1124227808 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :they seem not to be exciting < 1124227838 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :like, pretty important subject but i'm not *excited* :) < 1124227852 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :but this is also subjective < 1124227898 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :well, subjective is okay < 1124227926 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i'd like to have a geometrical lang < 1124227927 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i haven't fully used lambda < 1124227937 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :where you build the program out of geometric objects < 1124227946 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :like circle line polygon... < 1124227951 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :ellipse < 1124227960 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :sounds awesome < 1124227997 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :code should describe a vector image, right? < 1124227998 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :hmm but how could such a program work... < 1124228003 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :yes < 1124228063 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i think the graph theory would help < 1124228103 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :but actually there are already some langs with it < 1124228113 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :polygons are instructions... < 1124228113 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Ive seen some flow chart languages < 1124228121 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :lines are code-flow < 1124228138 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :WildHalcyon: yes but they arn't 100% of simple geometric objects < 1124228152 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Uuuuuuuuuuuuuuse RXML :P < 1124228156 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :circles could be used as control structures < 1124228162 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :That's true, they're not < 1124228163 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: problem < 1124228171 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :RXML doesn't support vector images < 1124228171 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :RXML would be an answer < 1124228173 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Way too difficult to parse shapes? < 1124228176 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :really? < 1124228186 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :SVG would be good. < 1124228193 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :noo SVG is unesoteric < 1124228202 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124228207 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :is it? < 1124228212 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :You could make a language entirely out of ellipses, where each rational a/b mapped to an instruction < 1124228214 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i'm going to invent a cryptic syntax for the vector graphics... < 1124228224 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124228225 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :I get esoteric results when I use it, it must be esoteric < 1124228229 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Jix: What about using bezier curves? < 1124228251 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :WildHalcyon: hmm i think circle polygon and line are enough < 1124228251 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :jix: what if the polygons overlap each other < 1124228272 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :a line is a 2-face poligon isn't it? < 1124228279 0 :pgimeno!unknown@unknown.invalid PRIVMSG #esoteric :polygon even < 1124228284 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Jix: use bezier curves for the lines - that way you can use lines OTHER than straight lines < 1124228302 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :WildHalcyon: you can connect multiple lines < 1124228311 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but i need to have a direction for a line... < 1124228325 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :the space not should be 2 dimensional < 1124228333 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :Gs30ng: it should < 1124228336 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Well, however you implement it. Its your language after all ;- < 1124228408 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :jix: then how can you connect 2 polygons which locates like, unable to be connected by straight line < 1124228440 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :like there are some big polygons between them < 1124228495 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :Gs30ng: you can chain lines < 1124228520 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :and using circle control structures you can implement crossings < 1124228521 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :that would work < 1124228554 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :It might be easiest to use a null polygon (0 sides) for a NOP, to implement between two connecting lines to go around corners in that case < 1124228557 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :ACTION is _drawing_ a spec < 1124228573 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124228597 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :jix: what about this.. are you gonna forbid to overlap 2 polygons? < 1124228613 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :Gs30ng: no but the behavior is undefined < 1124228621 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :or overlapped polygons could be another operation < 1124228638 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :Gs30ng: no overlapping circles give different control structures < 1124228648 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but overlapping polygons give undefined behavior < 1124228705 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :a code with only overlapped figures < 1124228718 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :would seem truly esoteric < 1124228815 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :away < 1124228995 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :lines could seem a polygon < 1124229067 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :like, 3 lines connects 3 triangles, seem 4 triangle < 1124229595 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :Gs30ng: lines polygons and circles have different colors in source-view < 1124229621 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :well then i should make another lang < 1124229628 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i want to have it monotone < 1124229777 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i have a pretty cool file format < 1124229789 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i have to complete it... < 1124229834 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :oh i have a question < 1124229838 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :what's that source-view < 1124229863 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :you mean you're gonna make an IDE? < 1124229866 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :the source format is a text document < 1124229882 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but i'm going to display the source code graphically < 1124229906 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :oh, ok. < 1124230039 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I think I need to use either rtf, html, or a combined txt + bmp for my esolang. < 1124230057 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :WildHalcyon: make your own format < 1124230074 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I will eventually. Once I work on building the IDE < 1124230086 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :yes making a format it's easy < 1124230097 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :like you're to make a bitmap format then < 1124230102 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :format c: bitmap < 1124230148 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I'll probably include a conversion utility as well - to go between the proprietary format and the other formats < 1124230272 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :question: is there any conversion library for swf format? < 1124230298 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :possibly to postscript? < 1124230322 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :my file format: < 1124230323 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :'ST0P' => Header (thats a zero in stop) < 1124230323 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :'O' x r y => Circle at x/y with radius r < 1124230323 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :'P' points{3+} => Polygon with at least 3 points < 1124230323 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :'p' y z => Polygon point < 1124230323 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :'L' y2 x x2 y => line from x/y => x2/y2 (x/y swapped with x2/y2 is equivalent) < 1124230325 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :number are in base -5 using 'q' as 0, 'w' as 1, 'e' as 2, and '@' as 4. numbers end with a 'r' and use 't' as decimal point < 1124230328 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :'X' comment => comment (you may use characters 's' 'd' and '.' for comments) < 1124230330 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :'STRAT' => EOF (yes it's not a typo its STRAT instead of START) < 1124230351 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :the comment feature is pretty useless < 1124230479 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :not 'O' x y r but 'O' x r y ? < 1124230496 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :jap < 1124230518 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :its 'L' y2 x x2 y .. < 1124230537 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :I love the comment feature XD < 1124230544 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Xsd....dsdddd...sd < 1124230548 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :hrhr < 1124230589 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :the field is from -1,-1 to 1,1 < 1124230595 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but numbers have no sign < 1124230598 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :they use base -5 < 1124230639 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :so the order is deliberately weird, to make it esoteric, right? < 1124230683 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :right < 1124230692 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :jesus < 1124230704 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i love it < 1124230722 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Its hideously evil in a delightful way < 1124230734 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :let's try to make a circle at point -1x 1y with radius 0.5 < 1124230743 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Oh Lord, Christ and Savior Jesus, may your holy glory bring peace to the lives of those less fortunate, and those who write esoteric languages, amen. < 1124230776 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :In the beginning there was INTERCAL... < 1124230781 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :XD < 1124230791 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :And God said it was good. < 1124230792 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Im not used to using negative bases (Ive heard of them, but.. never tried implementing them) < 1124230835 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :he did? I thought after INTERCAZL, he had a stiff drink and took 2 1/2 months off and thats why we celebrate summer vacation? < 1124230840 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :*INTERCAL < 1124230872 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :grr negative bases are evil < 1124230883 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :You could always use the golden ratio base < 1124230884 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :http://en.wikipedia.org/wiki/Golden_mean_base < 1124230901 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :yeah but that's not as safe as base -5 < 1124230927 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :hm.. safe, yeah that's important if your language ever ends up on the shuttle like lament's < 1124231018 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :afk < 1124231104 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :NASA guys are calling him by period to ask some questions about the spaceship air supplying system written in bf < 1124231200 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :a ']' is missing in the code so air supplying works for only few seconds < 1124231257 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :jix wrapped the whole code with [] and it appeared to work as well < 1124231264 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Hmmm, they should get that fixed. Any certified BF.NET techs here? < 1124231311 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :but now the system resets itself continuously < 1124231342 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :*checking door panels* *doors open* *doors close (well after the astronauts have been flung into space)* *reactivating oxygen* < 1124231363 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124231381 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :And two loud POPs are (not) heard as the astronauts explode. < 1124231389 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Then they're mad at jix, what a tragedy! < 1124231389 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124231403 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I hope he's not fired < 1124231429 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :They can't fire him because they never hired him < 1124231489 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :as a professional esolang developer, jix was kidnapped by nasa guys and forced to design the system in bf < 1124231517 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :...! Esolang slavery! < 1124231529 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :ACTION pays one minute's silent tribute < 1124231695 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :poor Jix < 1124231723 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :actually in 90's, the system was written in Malbolge, designed by GregorR < 1124231744 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :(The system that enslaved jix that is :P) < 1124231752 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :I call it MalSlave. < 1124231873 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :GregorR wrote it in 3 minutes 27 seconds, and distributed it in open source, nasa took it < 1124231920 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :after several years nasa needed some new code for new modules, however no one but jix understood the code < 1124231934 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :that's why he've been kidnapped < 1124231946 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Instead of me for some inexplicable reason :P < 1124231993 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :death is inexplicable, right < 1124232005 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :uh, aren't you dead GregorR? < 1124232023 0 :GregorR!unknown@unknown.invalid NICK :GregorR-OHNOAZOM < 1124232034 0 :GregorR-OHNOAZOM!unknown@unknown.invalid NICK :ItsAZombie < 1124232044 0 :ItsAZombie!unknown@unknown.invalid PRIVMSG #esoteric :Braaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiiiiiiiiiiiiiiiiiiins... < 1124232089 0 :ItsAZombie!unknown@unknown.invalid NICK :GregorR < 1124232123 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Brains huh? What part? < 1124232146 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I've got a few lobes, a medulla, and then there's my spinal cord. < 1124232308 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :they learned to not kidnap crazy people MUHUAHAHAHAHAHAH! < 1124232325 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :that'll teach them < 1124232327 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :but they are crazy < 1124232344 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :mounting Sauerbraten.dmg < 1124232361 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :sauerbraten has to be a cool game < 1124232374 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :what does dmg stands for < 1124232379 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :it's written by wouter < 1124232383 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :s/stands/stand < 1124232385 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :Disk iMaGe < 1124232389 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :aha < 1124232399 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :every 2nd osx software comes as dmg < 1124232417 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :sauerbraten is from wouter (the one who wrote false) < 1124232437 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :http://sauerbraten.org/ < 1124232441 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :one who wrote false wrote a game? < 1124232445 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Wouter is legendary < 1124232447 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :yes < 1124232454 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :WildHalcyon: i know someone who knows wouter < 1124232465 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :OMG < 1124232493 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i don't even want to contact anyone who knows who knows wouter < 1124232498 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :he's called Tim Schröder < 1124232499 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i don't wanna be kidnapped < 1124232503 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I know someone who knows someone who knows wouter... err.. thats you, btw < 1124232529 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :WildHalcyon: i talk about real-life knowing < 1124232550 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :hmm.. yeah, thats different I guess < 1124232568 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :wouter doesn't sound like an actual person... like, consist with only source code < 1124232578 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :both wouter and tim worked at crytek < 1124232588 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :Gs30ng: it's his realname < 1124232589 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :Wouter van Oortmerssen < 1124232613 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :that lab researches how to cry? < 1124232620 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :what am i talking about < 1124232637 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :ACTION reboots his brain < 1124232669 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :He should have wrote sauerbraten in False < 1124232677 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124232710 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :Wouter van Oortmerssen. sounds really typical guru name. like Guido van Rossum or something < 1124232773 0 :kipple!unknown@unknown.invalid PRIVMSG #esoteric :if by guru you mean dutch, then yeah ;) < 1124232818 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :Oh, is it dutch? not german or something? < 1124232825 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :dutch < 1124232830 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but i'm german < 1124232845 0 :kipple!unknown@unknown.invalid PRIVMSG #esoteric :van = dutch, von = german < 1124232878 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :yes but von * in german isn't as common as van in dutch < 1124232883 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :afaik < 1124232926 0 :kipple!unknown@unknown.invalid PRIVMSG #esoteric :doesn't von in german usually indicate nobility or something (at least in the past)? < 1124232937 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :now i see a few dutch person in computer science < 1124232943 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :yes < 1124232957 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :but haven't seen any Korean in this field < 1124233040 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Ive known a few korean cs majors back in school < 1124233068 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :maybe they're all kidnapped by nasa < 1124233115 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I was kidnapped by NASA, but they let me go because I was useless < 1124233129 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :who wasn't kidnapped by NASA < 1124233134 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :they only need some esoteric programmers < 1124233178 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :*sniff sniff* < 1124233181 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :I wasn't kidnapped by NASA < 1124233190 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :ACTION feels left out. < 1124233202 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :because no one can kidnap a dead man < 1124233214 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :..is that a challenge? :P < 1124233215 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i feel really sorry about that < 1124233244 0 :kipple!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: are you dead? < 1124233268 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i'm not gonna challenge you. i < 1124233274 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Technically, UNdead, in that I resurrected to feast on the entrails of the living, but I'm not alive in the common sense *shrugs* < 1124233278 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :i'm not gonna be malslaved < 1124233358 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Anybody want to help with my MUD engine? < 1124233370 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Suggestion-wise, that is. < 1124233399 0 :kipple!unknown@unknown.invalid PRIVMSG #esoteric :an engine that runs on mud? sounds good :) when can I get it for my car? < 1124233410 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: you're going to implement it in ?? < 1124233428 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :C++ - sorry, it not not esoteric-related :P < 1124233436 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :kipple: spends ridiculously much mud < 1124233451 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: do a -- please.. i don't know c++ < 1124233456 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :*g* < 1124233464 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :useless, yet < 1124233472 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :or use something else i know < 1124233479 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124233482 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :like ruby < 1124233490 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :or.. apple-script < 1124233503 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :While ruby would be quite appropriate for a MUD, I'll stick to C++ thank-you-very-much :P < 1124233504 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :or 1802 assembler < 1124233517 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :or arm asm < 1124233524 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :or ppc asm < 1124233524 0 :kipple!unknown@unknown.invalid PRIVMSG #esoteric :ORK!! < 1124233535 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :or any asm that is not crappy-x86-asm < 1124233544 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :x86 asm is ugly < 1124233553 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :you do asm < 1124233555 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :impressive < 1124233560 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :Gs30ng: a bit < 1124233570 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but i don't do x86 asm < 1124233580 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Pff, RISC-junky < 1124233597 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :All the cool kids (read: lazy) use CISC. < 1124233601 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :because it's like uh we need 32 bit add this and that.. oh we need this do a little work-around < 1124233614 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: define RISC and CISC < 1124233644 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i just looked at x86 asm it it was ugly... < 1124233649 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :CISC: x86, x86-64, ia64 RISC: virtually everything else ever < 1124233668 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Well, not "ever" < 1124233672 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :But "in common use" < 1124233689 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Anyway, back to work :P < 1124233690 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: and where is the difference at the asm level? < 1124233718 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :m86k asm is ok afaik and it's cisc < 1124233739 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but x86asm is as old as m86k just with a lot of work arounds and additions to make it up to date... < 1124233770 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :arm assembler is pretty cool with the condition codes < 1124233785 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :but i don't know arm asm anymore.. stopped gba development... < 1124233878 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i wan't to do asm programming BUT < 1124233892 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i don't want to use ppc assembler because apple switches to x86 soon < 1124233900 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i don't want to do x86 asm because its UGLY < 1124233965 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i wan't to do arm asm but not for the gba.. and not for the ipod.. i need another arm machine < 1124233975 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :NO i want to design my own cpu with my own asm! < 1124234024 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :anyone around? < 1124234043 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: what's your mud about? < 1124234072 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :or what's special about your mud < 1124234074 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: ? < 1124234192 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GREGORR < 1124234233 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :call me ignorant, but whats mud? aside from.. y'know.. wet dirt < 1124234266 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :multi user dungeon < 1124234269 0 :kipple!unknown@unknown.invalid PART #esoteric :? < 1124234271 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :OHHHH < 1124234274 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :good deal < 1124234294 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :hmm... 3D? < 1124234370 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :arn't muds text-based? < 1124234373 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :like text adventures? < 1124234381 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: !?! < 1124234400 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Are they? I thought you meant something like multi-player Dungeon Siege. < 1124234437 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i thought i meant something like the muds where you use telnet to connect to mud.*... < 1124234518 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GRÄÄÄÄÄÄÄÄGORR! < 1124234590 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :he doesn't answer :( < 1124234602 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :That's a shame < 1124234619 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Now I'll have to develop my own balanced-nonary befunge varient < 1124234692 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :didn't GregorR got back to work? < 1124234714 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :is that a reason to not answer?! < 1124234857 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124235302 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Haha, I disappear. < 1124235312 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Yes, it is, because I VNC into home. < 1124235334 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :So when I go back to work, I close my VNC window. < 1124235348 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :then don't go back to work < 1124235352 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124235359 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Who does work anyway *shrugs* < 1124235366 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i don't < 1124235401 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :But anyway, I'm writing it because of an itch and a few pet peeves. < 1124235404 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :What type of work does a flesh devouring zombie DO exactly? < 1124235424 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :For instance, most MUDs don't have a sky except when convenient, making "fly" spells worthless. < 1124235441 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :and could you clarify the MUD implementation? Is it text-based or graphical? < 1124235450 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Text-based. < 1124235454 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :ok < 1124235460 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :WildHalcyon: pwnd hrhr^^ < 1124235463 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :ACTION is ignorant on the subject < 1124235481 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :ACTION was pwned < 1124235508 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Also, anyone who uses the term "pwnd" in my MUD engine will find their character mysteriously dead. < 1124235520 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric ::P < 1124235562 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :hrhr < 1124235588 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i want to help you with the mud engine < 1124235616 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :What I mostly need are design suggestions - pet peeves about current MUD designes. < 1124235624 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Designs, even. < 1124235648 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :(The engines that is, not the games) < 1124235710 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i don't know much about muds < 1124235722 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i don't know anything about muds < 1124235742 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I haven't played a MUD in years. And I like the idea of punishing players who use stale l33t speak < 1124235750 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :And you don't know C++ :P < 1124235768 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :(That was to jix) < 1124235793 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: i know it a bit < 1124235805 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i know C and i know OOP < 1124235813 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :and i know a very little bit C++ < 1124235837 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :"PlayerFoo: Hah! You got pwned!" => "The sky god Y'jmal's wrath has been angered." => "You awaken in your own filth" < 1124235842 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Well, I don't heavily use any of the incredibly C++-specific features, just classes and inheritance and maps. < 1124235858 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :maps? < 1124235867 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i don't know the c++ syntax for OOP things < 1124235880 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :what are maps? < 1124235911 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :GregorR: maps? help me i don't know them! < 1124235956 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :a mud should have weather... weather is important < 1124236003 0 :Gs30ng!unknown@unknown.invalid PRIVMSG #esoteric :NASA seriously cares the weather < 1124236174 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :i don't know c++ maps < 1124236246 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :ah stl maps? < 1124236277 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :wait no that's something different i thought of < 1124236365 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :it's like a ruby hash? < 1124236386 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :{:a=>:b,:c=>:d,:d=>:d,:e=>nil}? < 1124236396 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Ah, the good old STL < 1124236405 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :how I loathe thee with every ounce of being < 1124236418 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :hm? < 1124236434 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Sorry, had to hit the boss alarm. < 1124236442 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :hrhr < 1124236447 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :map = hash (essentially) < 1124236450 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :a mud client should have a boss alarm key < 1124236457 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :map = hash of strings->int < 1124236470 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :jix: That brings up a fake bash shell with curious output on it? :) < 1124236482 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :if a user presses it the client plays a loud sound "I'M PLAYING AT WORK!!! FIRE ME!" < 1124236490 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :lol < 1124236499 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :hrhr < 1124236510 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :no fake bash is ok < 1124236519 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :that could be server side too < 1124236541 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :Part of the challenge is to make sure that telnet is a valid client :P < 1124236568 0 :GregorR!unknown@unknown.invalid PRIVMSG #esoteric :brb (again) < 1124236592 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Im working on an esolang RPG project < 1124236600 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :WildHalcyon: lang? < 1124236616 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Its my own varient of Befunge < 1124236631 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :how do you do graphics? < 1124236645 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I haven't uploaded a spec or anything, because I don't have the instruction syntax done < 1124236661 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :Its console based, a roguelike game. < 1124236665 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :http://www.roguelikedevelopment.org/ < 1124236735 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :ah roquelike.. they are infinite cool < 1124236759 0 :jix!unknown@unknown.invalid PRIVMSG #esoteric :and i died the infinite stupidest way at nethack < 1124236786 0 :WildHalcyon!unknown@unknown.invalid PRIVMSG #esoteric :I die a lot playing Crawl. Usually on the first or 2nd level. I've had two characters make it to the 5th.