07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 16:49:11 -!- SaMyTa has joined. 16:49:46 -!- SaMyTa has left (?). 19:52:54 -!- calamari_ has joined. 20:26:30 -!- calamari_ has quit ("Leaving"). 22:07:55 -!- calamari_ has joined. 22:36:14 -!- Toreun has joined. 22:46:13 hi Toreun 22:46:19 hi calamari_ 22:47:13 how are you? 22:47:22 fine, you? 22:47:26 alright, alright. 22:52:01 are you familiar with the game of nomic at all? 22:52:54 I am :) 22:52:59 I am 22:53:30 it's probably the most often abandoned game ever, though. 22:53:43 that it is, I'm sure 22:53:44 I haven't played it; but apparently it just isn't fun to play. 22:53:45 except Agora 22:53:46 Not true. Just look at the blognomic crowd. 22:53:54 It's actually a lot of fun 22:53:57 well, in my opinion 22:54:03 once the novelty wears off, the games always get abandoned 22:54:12 at least all the ones i've ever seen on the net 22:54:24 Most games do get abandoned - probably because of the difficulty of maintaining them, I would think 22:54:34 Check out http://blognomic.blogspot.com 22:54:55 They've done at least ten games. 22:55:22 freaks. 22:55:46 I'd say the key for a fun game of nomic is finding a game that has the same sort of mindset that you want in a game 22:56:20 basic nomic is just too weird and complicated, anyway. 22:56:31 although there're variations with two or so starting rules. 22:56:42 or one. 22:56:50 Each game generally has a different starting ruleset 22:57:19 what I've been thinking about for awhile is making a formalized nomic 22:57:33 this was theorized in an AgoraNomic Thesis awhile back 22:57:34 euhm 22:57:37 that won't work! 22:57:41 it would 22:57:45 no! 22:58:04 ok, i guess it would 22:58:08 sure - you can't obviously have things in plaintext english 22:58:11 turing-complete rules 22:58:20 it would, but to a point 22:58:37 it'd be easiest if you had a pseudo-code like low level rules system 22:58:43 for instance, where everything is an object 22:58:50 and signals are sent between objects 22:59:00 and the rules just test for conditions and send signals 22:59:09 and here i was thinking that nomic can't possibly be less fun! 22:59:15 :-P 22:59:33 well, I would want to do this just to prove it could be done 23:01:24 I don't think this implementation would be all that much fun, myself. I tried making up a starting ruleset, and it was tedious. 23:01:54 Even making a simple voting system must be elaborately and explicitly described 23:02:54 hehe 23:03:43 the pros to this would be good though - no need for judgements and whatnot 23:04:01 so it's very easy to maintain 23:04:02 Sacrificing the fun is not an option. 23:05:20 I thought it wasn't fun to begin with? 23:05:39 *g* 23:24:41 -!- calamari_ has quit ("Leaving").