00:00:59 -!- arseniiv has quit (Ping timeout: 256 seconds). 00:20:38 -!- LKoen has quit (Quit: “It’s only logical. First you learn to talk, then you learn to think. Too bad it’s not the other way round.”). 00:23:00 Yeah, that's pretty Tcl alright 00:47:18 "pretty Tcl" as in, that Tcl snippit looks nice, or "pretty Tcl" as in, that snippit is very Tcl-like? 01:00:37 -!- Soni has changed nick to SoniEx2. 01:49:32 Can you make TeX to keep a question mark on the same page as the beginning of the sentence it belongs to? I can think of a few possibilities, but have not tried it. 01:50:14 -!- sprocklem has quit (Ping timeout: 258 seconds). 01:51:11 -!- sprocklem has joined. 02:26:31 Do you know Setext? Like Markdown and reStructuredText, it is made to be readable without specialized software. However, Wikipedia lists the MIME type only for Markdown. 02:31:27 [[Underload/Numbers]] https://esolangs.org/w/index.php?diff=71153&oldid=71063 * CatIsFluffy * (+2972) Because 131 wasn't enough 02:34:25 [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=71154&oldid=70818 * CatIsFluffy * (+316) /* Adding Underload numbers */ new section 03:46:59 Sgeo: The snippet is Tcl, and rather elegant 03:48:23 any of y'all ever play a MOO/MUSH/MUCK before. 03:49:34 I have a slight presence on M*U*S*H and LambdaMOO 03:50:37 I have an account on ifMUD 03:51:28 I have but never really got _into_ it 03:52:04 fascinerating. 03:52:04 A fictional world in my head is based on a LambdaMOO-like universe 03:53:57 it kind of bothers me that services like that haven't been "mainstreamed" in a style similar to Discord. 03:56:16 the fun people could have together could be unimaginable. 03:59:13 Sgeo: have you ever written any MUSHcode? 03:59:30 seeing it makes me think it should have an esolangs wiki entry. 03:59:41 Can you give a short example? 03:59:56 A little bit. Enough to make a random "maze" (not actually consistent enough to really be called a maze) 04:00:37 zzo38: https://github.com/volundmush/mushcode 04:01:07 I don't understand half of what's going on here. 04:02:10 The u() function is important. 04:02:15 I'm helpful! 04:02:52 lmao. 04:02:58 The lines starting with &Q seem to contain SQL codes after the equal sign. 04:05:03 Other than that, I don't know. 04:07:06 [[Octo]] https://esolangs.org/w/index.php?diff=71155&oldid=71094 * Apollyon094 * (-52) 04:07:59 "Let's look at the anatomy of a very simple command. 04:07:59 &cmd_hello #1234=$hello:@pemit %#=Hello, world!" 04:08:04 http://www.mushcode.com/File/Moes-Mushkode-Manual---Rules-of-Code--Beginning-Commands- 04:08:35 Sets an attribute on object #1234 called cmd_hello with those contents 04:09:47 [[Talk:I like frog]] https://esolangs.org/w/index.php?diff=71156&oldid=70811 * Apollyon094 * (+158) 04:09:57 Ah, OK. 04:12:47 This is an example of a ifMUD code: @print("Today is ",@let(1,@add(@switch(@time("mon"),0,-1,1,30,2,58,3,89,4,119,5,150,6,180,7,211,8,242,9,272,10,303,11,333),@time("mday")),@switch(@print(@time("mon"),"/",@time("mday")),"1/29","St. Tib's Day", @print(@switch(@mod("%1",5),0,"Sweetmorn",1,"Boomtime",2,"Pungenday",3,"Prickle-Prickle",4,"Setting Orange"),", ",@switch(@idiv("%1",73),0,"Chaos",1,"Discord",2,"Confusion",3,"Bureaucracy",4,"T 04:13:08 (That is a code I wrote.) 04:15:06 The @print() function actually does string concatenation; it doesn't actually print anything. 04:18:15 it's interesting that this is intended to fit on a single line. 04:18:30 MUCKcode looks a bit better by comparison. 04:23:20 MOOcode is so much cleaner. 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05:15:22 -!- clog has joined. 05:15:22 -!- myndzi has joined. 05:15:22 -!- sparr has joined. 05:15:22 -!- HackEso has joined. 05:15:22 -!- fizzie has joined. 05:15:22 -!- Banana51 has joined. 06:04:43 -!- sprocklem has quit (Ping timeout: 265 seconds). 06:04:58 -!- sprocklem has joined. 06:48:46 -!- imode has quit (Ping timeout: 256 seconds). 06:51:44 -!- spruit11 has quit (Quit: Lost terminal). 07:09:51 -!- quintopia has quit (Ping timeout: 260 seconds). 07:10:13 -!- quintopia has joined. 07:12:28 -!- spruit11 has joined. 07:21:01 -!- rain1 has joined. 07:22:53 [[Special:Log/newusers]] create * Frogstair * New user account 07:25:42 -!- rain1 has quit (Client Quit). 07:27:35 [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=71158&oldid=71124 * Frogstair * (+196) /* Introductions */ 07:32:18 [[User:Frogstair]] N https://esolangs.org/w/index.php?oldid=71159 * Frogstair * (+2604) Created page with "frog stair ,,//,,*(/,,/(*,,//,,/(*,,//,,*(/,,//,,*(/,,/(*,,//,,/(*,,//,,*(/,,//,,*(/,,/(*,, ,,/(,,*(/,,/(*,,(/,,/(*,,//,,*@@%%%%@%*(/,,/(*,,(/,,/(*,,//,,*(/,,/(,,*(/,,/(*,,..." 07:33:14 -!- kritixilithos has joined. 07:33:15 [[User talk:Frogstair]] N https://esolangs.org/w/index.php?oldid=71160 * Frogstair * (+4) Created page with "dont" 07:43:22 [[Language list]] M https://esolangs.org/w/index.php?diff=71161&oldid=71152 * Frogstair * (+10) /* Non-alphabetic */ 07:49:03 If I want to make a SVG file for use with Wikipedia or something like that, would it be suitable to use Ghostscript to produce a PDF and then use pdf2svg to convert it to SVG? 07:55:34 -!- craigo has joined. 08:37:35 [[4RL]] N https://esolangs.org/w/index.php?oldid=71162 * Frogstair * (+1146) Created page with "4RL (pronounced "for real") is an [[esoteric programming language]] created by [[User:Frogstair]] in April 2020, and is a breed of [[brainfuck]] The language can be compiled..." 08:54:58 -!- sprocklem has quit (Ping timeout: 258 seconds). 08:56:42 -!- sprocklem has joined. 09:45:57 -!- Lord_of_Life_ has joined. 09:46:42 -!- Lord_of_Life has quit (Ping timeout: 256 seconds). 09:47:16 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 10:11:29 tromp: Yeah I know I'm lagging far behind your efforts. 10:14:48 we should write a joint paper on this BB 10:28:23 -!- kritixilithos has quit (Ping timeout: 240 seconds). 10:39:56 [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=71163&oldid=71154 * Ais523 * (+658) /* Adding Underload numbers */ try to avoid making the page /too/ large 10:50:03 -!- LKoen has joined. 10:50:46 -!- kspalaiologos has joined. 10:51:00 I'm adding 23 new instructions to asm2bf 10:51:10 I wonder when it'll be classified CISC 10:51:44 currently it has around 50 10:56:26 kspalaiologos: it's not really just the number of instructions that matters there. MMIX has tons of instructions, but it's a RISC because they don't have random side effects, parameters, and encodings, wired in to try to improve code density or speed 10:56:53 well, actually these instructions do improve density and speed 10:56:59 and some of them are quite peculliar 11:00:37 obviously all this can change as you add extensions. ARM used to be a nice simple RISC cpu, but they kept adding all sorts of extensions to optimize it, until it became what you might regard a CISC 11:01:15 whereas x86 started out as CISC, but with 64-bit mode banning some of the more crazy instructions, and adding tons of vector instructions with nice simple regular behavior, it's getting closer and closer to a RISC 11:01:52 actually nah 11:01:59 the total number of instructions is 69 11:02:26 off by 4 11:09:27 -!- tromp has quit (Remote host closed the connection). 11:13:14 i'm still looking for ideas of what kind of stuff pack into asm2bf 11:13:19 in terms of instructions 11:13:30 I thought of floating point math (can microcode in brainfuck, no problem 11:14:22 kspalaiologos: have you written an interpreter that directly runs the bfasm code, so that we can get just rid of the annoying brainfuck layer once and for all? 11:14:54 theoretically, yes 11:15:00 that's also great to mask errors in the to-brainfuck compilation, but we don't need that 11:15:37 but the interpreter doesn't currently recognize 100% of the ISA as I'm still working on it 11:16:11 nice 11:16:18 that could be useful for bfbot 11:16:30 yep 11:16:39 but the source code's nost 11:16:41 *lost 11:16:50 because of hardware failure that I had 11:16:50 I mean the new new bfbot 11:16:56 yep 11:16:57 that's this one 11:17:18 I started again from scratch 11:17:29 extended the bfi to be able to print onto stderr using a custom instruction 11:17:36 stderr goes to shell, stdout goes to telnet 11:17:50 this way you can read files 11:17:57 and communicate with the IRC server 11:18:25 also, we've got a B to asm2bf compiler my friend made out of boredom 11:18:33 wait, you're writing bfbot in brainfuck? 11:18:36 it works quite well, but output quality is kinda garbage 11:18:36 yes 11:18:43 but... 11:18:47 how will it run brainfuck then? 11:18:56 interpreting brainfuck in brainfuck is hard 11:18:57 write a brainfuck interpreter in brainfuck? 11:19:09 and how will it run asmbf? 11:19:11 or utilize the shell 11:19:22 call asm2bf, read the output 11:20:02 that sounds a weirder idea than fungot being written in befunge, or NotJack's J bot being written in J 11:20:02 b_jonas: i haven't really taken a tern for the worst 11:20:10 lol 11:20:12 true 11:20:28 but hey, it's esolangs, the weirder the better 11:20:29 J has easy access to evaluate J code, and fungot doesn't try to evaluate befunge 11:20:29 b_jonas: if so, you're saying ' worse is better"? i think i'll have to think about 11:20:41 ^ see 11:20:57 xD 11:21:12 love markov chains of fungot 11:21:12 kspalaiologos: am not. :) i'm in soft eng" that's called " bad coding" 11:22:59 also, I thought about a shell based on asm2bf 11:23:31 but that'd be annoying to use as hell 11:35:05 -!- kritixilithos has joined. 11:45:02 -!- tromp has joined. 11:47:03 -!- xelxebar has quit (Ping timeout: 240 seconds). 11:47:29 -!- xelxebar has joined. 11:55:29 -!- FreeFull has quit (Read error: Connection reset by peer). 11:57:31 -!- FreeFull has joined. 12:00:02 [[4RL]] M https://esolangs.org/w/index.php?diff=71164&oldid=71162 * PythonshellDebugwindow * (+155) cats, style, & it's not just BF 12:00:52 [[4RL]] M https://esolangs.org/w/index.php?diff=71165&oldid=71164 * PythonshellDebugwindow * (-38) 12:08:11 [[FishScript]] M https://esolangs.org/w/index.php?diff=71166&oldid=71133 * Willicoder * (+12) Change link to my repo because I changes the name of the repo. 12:08:16 -!- rain1 has joined. 12:12:23 -!- kritixilithos has quit (Ping timeout: 240 seconds). 12:17:52 [[Small]] https://esolangs.org/w/index.php?diff=71167&oldid=70989 * Voltage2007 * (+394) 12:25:23 There's actually a command to "evaluate" Befunge, but it just writes the line into the playfield and directs control flow there. It's an admin-only command for obvious reasons. And I don't think I've ever actually used it successfully. 12:26:38 There's at least two Befunge-93 self-interpreters (with smaller-than-standard playfields, of course) though. 12:27:09 And https://esolangs.org/wiki/EsoInterpreters lists six for Brainfuck. 12:33:16 fizzie: makes sense 12:34:34 you have to be careful with admin-only commands. there was a very old bot written in perl that had both normal commands and admin-only commands, so it would accept admin-only commands from the person who ran the bot (unless I could guess their password), and some of the admin-only commands could eval, 12:34:54 but then while reading the source, I noticed that one of the commands that obviously should have been admin-only wasn't marked admin only 12:35:07 I reported that so it got fixed 12:52:29 [[Deadfish~]] M https://esolangs.org/w/index.php?diff=71168&oldid=66659 * Voltage2007 * (+6) 12:54:28 Look at my 6x6x6 Rubik's cube ;-) http://int-e.eu/~bf3/tmp/6x6.jpg 13:02:35 [[Sunny morning]] M https://esolangs.org/w/index.php?diff=71169&oldid=69999 * Hakerh400 * (-30) /* References */ 13:06:33 -!- atslash has quit (Quit: Leaving). 13:10:56 [[Brainfuck extensions]] M https://esolangs.org/w/index.php?diff=71170&oldid=69812 * PythonshellDebugwindow * (+9) 13:12:26 [[FishScript]] https://esolangs.org/w/index.php?diff=71171&oldid=71166 * Willicoder * (+884) 13:12:53 [[FishScript]] https://esolangs.org/w/index.php?diff=71172&oldid=71171 * Willicoder * (-12) /* Small Hello World */ 13:16:02 -!- atslash has joined. 13:17:06 -!- kritixilithos has joined. 13:31:41 [[FishScript]] M https://esolangs.org/w/index.php?diff=71173&oldid=71172 * PythonshellDebugwindow * (+25) /* Interpreters */ 13:37:35 [[Pxem]] M https://esolangs.org/w/index.php?diff=71174&oldid=70532 * YamTokTpaFa * (+30) /* Echo */ The original author seemed to have thought cat program is echo program. 13:54:03 -!- arseniiv has joined. 13:58:45 -!- arseniiv_ has joined. 14:00:29 -!- arseniiv has quit (Ping timeout: 258 seconds). 14:21:42 [[Asm2bf]] https://esolangs.org/w/index.php?diff=71175&oldid=71126 * Palaiologos * (+2626) conditional instructions 14:23:20 [[Asm2bf]] https://esolangs.org/w/index.php?diff=71176&oldid=71175 * Palaiologos * (+502) B compiler 14:24:09 >41KB, wow, that's a big article 14:24:23 I think on somehow breaking it down, because currently it feels too big 14:25:18 [[Asm2bf]] M https://esolangs.org/w/index.php?diff=71177&oldid=71176 * Palaiologos * (+4) uh-oh, forgot about closing the tags 14:25:55 -!- arseniiv has joined. 14:26:08 `? timecube 14:26:12 timecube? ¯\(°​_o)/¯ 14:26:14 `? time cube 14:26:16 EARTH HAS 4 CORNER SIMULTANEOUS 4-DAY TIME CUBE IN ONLY 24 HOUR ROTATION. 4 CORNER DAYS, CUBES 4 QUAD EARTH. Bible A Lie & Word Is Lies. Navel Connects 4 Corner 4s. God Is Born Of A Mother - She Left Belly B. Signature. Your dirty lying teachers use only the midnight to midnight 1 day (ignoring 3 other days) Time to not foul (already wrong) bible time. Lie that corrupts earth you educated stupid fools. 14:26:34 how many springs and summers are there? 14:28:04 what is this 14:28:05 -!- arseniiv_ has quit (Ping timeout: 258 seconds). 14:29:18 `? lambda cube 14:29:19 lambda cube? ¯\(°​_o)/¯ 14:29:26 kspalaiologos: look for time cube on wikipedia if you really want to know 14:29:33 it's an infamous website that is now defunct 14:29:49 it's much much longer than what fits into two wisdom entries, so these are just samples 14:29:52 `? gene ray 14:29:53 Dr Gene Ray is the Greatest Philosopher, and is the Greatest Mathematician. Cubic Harmonics. Only Cubic Harmonics can save humanity. Cubic Harmonics will pacify all religions. 96-hour Cubic Day debunks 1-day unnatural god. 96-hour day willdisprove disunity god. Academians are teaching - pseudocience. Worshipping a Word God will destroy the USA. 14:30:00 that's the other wisdom that samples from i 14:30:06 lmao, okay 14:32:11 -!- orbitaldecay has joined. 14:51:44 `olist 1200 14:51:45 olist 1200: shachaf oerjan Sgeo FireFly boily nortti b_jonas 14:52:37 `thanks HackEso 14:52:37 Thanks, HackEso. ThackEso. 15:13:03 is there a method for drawing a sierpinski triangle without bitops that won't take a lot of space? 15:13:37 -!- SoniEx2 has changed nick to Soni. 15:15:28 kspalaiologos: I'm not sure your question is well-defined. care to elaborate? 15:15:51 there's a common method for drawing a sierpinski triangle that utilizes bitand (&) 15:16:04 I've been wondering is there any other algorithm that would utilize just basic arithmetic 15:16:11 and I think I may go with recursive approach 15:28:42 -!- imode has joined. 15:43:10 depends on how you define space, how you want the output to look like, etc 15:43:39 like, it has a very simple description as a Lindenmeyer system 15:43:44 Lindenmayer* apparently 15:44:11 https://en.wikipedia.org/wiki/L-system#Example_5:_Sierpinski_triangle 15:46:22 kspalaiologos: oh, another classic is deriving it from Pascal's triangle 15:49:46 I've got a neat algorithm already 15:49:48 now I'm implementing it 15:51:35 [ binview (1,1,~ 2| }:+}.)^:(<16) 1 15:51:35 FireFly: ⣗⣄⠀⠀⠀⠀⠀⠀ 15:51:36 FireFly: ⣗⣄⣗⣄⠀⠀⠀⠀ 15:51:36 FireFly: ⣗⣄⠀⠀⣗⣄⠀⠀ 15:51:36 FireFly: ⣗⣄⣗⣄⣗⣄⣗⣄ 15:51:39 whee 15:52:19 nice 15:56:37 leaning left 15:56:38 [ (~:_1&|.)^:(<20) 0=i.20 NB. FireFly: or like this 15:56:39 b_jonas: 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15:56:39 b_jonas: 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15:56:39 b_jonas: 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15:56:39 b_jonas: 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15:56:39 b_jonas: 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15:56:39 b_jonas: 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15:56:39 b_jonas: 1 0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 15:56:40 b_jonas: 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 15:56:40 b_jonas: ... 16:02:36 > [[if (x .&. (y-x)) == 0 then 'x' else ' ' | x <- [0..y]] | y <- [0..]] 16:02:39 ["x","xx","x x","xxxx","x x","xx xx","x x x x","xxxxxxxx","x x","xx... 16:03:14 * int-e wonders which bit trick b_jonas' code uses 16:15:56 b_jonas: well yeah, fair, you can express it that way too 16:16:31 I should've used ~: instead of (2|+) 16:27:31 [[Minimal operation language]] https://esolangs.org/w/index.php?diff=71178&oldid=70677 * Hakerh400 * (+45) Dead link 16:30:43 i am way too confused about .&. 16:31:59 [ (,.&0,,.~)^:4,1 NB. FireFly: or you could use this comma-heavy thing 16:31:59 b_jonas: 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 16:31:59 b_jonas: 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 16:31:59 b_jonas: 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 16:31:59 b_jonas: 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 16:31:59 b_jonas: 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 16:32:00 b_jonas: 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 16:32:00 b_jonas: 1 0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 16:32:01 b_jonas: 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 16:32:01 b_jonas: ... 16:33:16 is there an unicode character corresponding to a printable ASCII sequence? 16:33:53 [ ([:{&' .'':'_2:#.&.|:\0&<) (,.&0,,.~)^:4,1 16:33:54 b_jonas: :. 16:33:54 b_jonas: :.:. 16:33:54 b_jonas: :. :. 16:33:54 b_jonas: :.:.:.:. 16:33:54 b_jonas: :. :. 16:33:54 b_jonas: :.:. :.:. 16:33:54 b_jonas: :. :. :. :. 16:33:55 b_jonas: :.:.:.:.:.:.:.:. 16:34:09 kspalaiologos: I don't understand your question 16:34:23 so imagine you have an unicode character 16:34:28 the unicode character has it's codepoint 16:34:37 that is, representation in form of a sequence of bytes 16:34:56 for instance, ▲, corresponds to E2 96 B2 16:35:10 [ (,.&' ',,.~)^:4,:':.' NB. perhaps better 16:35:10 b_jonas: :. 16:35:10 b_jonas: :.:. 16:35:10 b_jonas: :. :. 16:35:11 b_jonas: :.:.:.:. 16:35:15 b_jonas: :. :. 16:35:19 b_jonas: :.:. :.:. 16:35:19 b_jonas: :. :. :. :. 16:35:23 b_jonas: :.:.:.:.:.:.:.:. 16:35:23 b_jonas: ... 16:35:35 kspalaiologos: do you mean UTF-8 16:35:39 possibly 16:35:46 now, I want to find an unicode character, whose codepoint has it's code point, that when interpreted as ASCII will be printable 16:35:59 UTF-8 is designed to not overlap with ASCII 16:36:06 Err 16:36:16 meh, bad news 16:36:18 kspalaiologos: how about 'b' 16:36:24 It overlaps with ASCII, but it maps ASCII to the first 128 Unicdoe points. 16:36:51 b is fine, but it's too small 16:36:58 all ASCII characters when encoded in UTF-8 are printable (as themselves) 16:37:02 So it extends ASCII. 16:37:03 I mean, it's codepoint value is too small 16:37:10 I'm confused too.. 16:37:25 kspalaiologos: The answer is no. 16:37:26 kspalaiologos: why is disambiguity bad? 16:37:28 so all in all, there's no printable ASCII sequence that's a single valid codepoint for UTF8? 16:37:30 (well, er, all *printable* ASCII characters specifically :p) 16:37:43 kspalaiologos: no because ascii is a subset of utf-8 16:37:46 There's a UTF-7 though. No clue how it works. 16:37:49 alright 16:37:52 that's what I wanted to know 16:37:54 thanks 16:38:12 i still don't get why this should be bad 16:38:17 this is actually very good 16:38:25 int-e: wait, there is? I know of UTF-9 and UTF-18, don't remember if I've seen UTF-7... 16:38:52 oh hm.. email thing 16:39:35 it is good 16:39:42 but I'm trying to golf a certain thing :P 16:39:54 FireFly: Yeah by the looks of it it's basically unused. 16:40:17 kspalaiologos: use a different ball. 16:40:35 * FireFly . o O ( different (type)ball ) 16:40:56 int-e: *nod*, which makes for fun tech history trivia though :p 16:41:39 UTF-7 was probably designed so that you can punch unicode onto a 7-row paper tape in a way that's reasonably transparent, i.e. you can still read and write most of the ASCII subset straightforwardly 16:41:52 and other non-8-bit-clean transport methods 16:41:57 7 bit serial lines 16:42:08 b_jonas: yes, specifically SMTP apparently 16:42:17 (which I didn't realise apparently wasn't guaranteed to be 8-bit clean) 16:42:49 FireFly: Too modern. Stuff like https://en.wikipedia.org/wiki/Delay_line_memory is much more interesting :) 16:43:58 hehe 16:44:00 FireFly: in theory you could use it in MIME email headers and bodies, but I think nobody uses UTF-7 there, 16:44:23 yeah, I think it's just quoted-printable in practice.. 16:44:26 instead people use two other encoding methods: the quoted-printable thing that puts two hexits after an equals sign, and, in bodies only, some sort of base-64 encoding 16:44:42 *nod* 16:45:17 The worst encoding is probably the IDN one. 16:45:31 (turns out, reading the Wikipedia article, that UTF-7 actually essentially base64's individual codepoints outside a specific set (and annotates the base64'd part with delimiters)) 16:45:32 (For Unicode) 16:45:49 IDN as in punycode? 16:46:16 it's.. certainly a fascinating way to encode non-ASCII codepoints 16:47:36 Ah, Punycode. Yes, indeed. 17:11:31 TIL apple released a pair of tyres / wheels for Mac Pro for $700 17:11:45 allowing transition from Mac Pro to a $10k racecar 17:17:34 -!- craigo has quit (Ping timeout: 240 seconds). 18:04:04 I downloaded the new rules for Magic: the Gathering. 18:04:23 -!- kritixilithos has quit (Ping timeout: 240 seconds). 18:16:18 [[Special:Log/move]] move * LegionMammal978 * moved [[Emotebatch]] to [[EmoteBatch]]: fix capitalization 18:18:15 [[Truth-machine]] https://esolangs.org/w/index.php?diff=71181&oldid=71150 * Hdjensofjfnen * (-2) /* Metatape */ 18:18:43 -!- kritixilithos has joined. 18:33:05 -!- user24 has joined. 18:33:41 [[Minimal operation language]] M https://esolangs.org/w/index.php?diff=71182&oldid=71178 * PythonshellDebugwindow * (-32) /* Resources */ template add 18:34:55 [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=71183&oldid=71163 * CatIsFluffy * (+100) /* Adding Underload numbers */ 18:37:31 [[Underload/Numbers]] https://esolangs.org/w/index.php?diff=71184&oldid=71153 * CatIsFluffy * (+20739) Even more numbers 18:40:57 [[I like frog]] https://esolangs.org/w/index.php?diff=71185&oldid=71157 * Apollyon094 * (+328) 18:42:23 [[I like frog]] https://esolangs.org/w/index.php?diff=71186&oldid=71185 * Apollyon094 * (+56) 18:43:54 [[I like frog]] https://esolangs.org/w/index.php?diff=71187&oldid=71186 * Apollyon094 * (+62) 18:45:24 [[I like frog]] https://esolangs.org/w/index.php?diff=71188&oldid=71187 * Apollyon094 * (-76) 18:51:03 -!- kritixilithos has quit (Ping timeout: 240 seconds). 19:04:57 -!- kritixilithos has joined. 19:05:05 Is "GODSPEED" in the newest Scrabble dictionary? It is a word my opponent once wanted to play, although it isn't in the dictionary we were using (the third edition), so it isn't allowed. 19:08:35 -!- kritixilithos has quit (Remote host closed the connection). 19:10:22 -!- imode has quit (Quit: WeeChat 2.8). 19:10:38 -!- imode has joined. 19:26:03 [[User:PythonshellDebugwindow/Sandbox]] M https://esolangs.org/w/index.php?diff=71189&oldid=71136 * PythonshellDebugwindow * (-1) /* Misc */ 20:06:15 -!- kspalaiologos has quit (Quit: Leaving). 20:27:11 [[Procedure]] https://esolangs.org/w/index.php?diff=71190&oldid=70553 * PythonshellDebugwindow * (+1936) Documentation + SeeAlso 20:28:24 [[Language list]] M https://esolangs.org/w/index.php?diff=71191&oldid=71161 * PythonshellDebugwindow * (+11) /* P */ add pure 20:31:42 [[Procedure]] M https://esolangs.org/w/index.php?diff=71192&oldid=71190 * PythonshellDebugwindow * (+55) 20:32:12 [[Procedure]] M https://esolangs.org/w/index.php?diff=71193&oldid=71192 * PythonshellDebugwindow * (+19) 20:48:32 -!- ArthurStrong has joined. 20:55:13 [[Nairb]] M https://esolangs.org/w/index.php?diff=71194&oldid=63954 * PythonshellDebugwindow * (+18) 21:22:54 -!- Phantom_Hoover has joined. 21:28:23 -!- xelxebar has quit (Ping timeout: 240 seconds). 21:29:20 -!- xelxebar has joined. 21:40:18 -!- nchambers has quit (Quit: ZNC 1.7.5 - https://znc.in). 21:40:37 -!- nchambers has joined. 21:48:19 -!- Lord_of_Life_ has joined. 21:48:32 -!- Lord_of_Life has quit (Ping timeout: 258 seconds). 21:51:06 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 22:02:13 -!- LBPHacker has left ("Leaving"). 22:03:02 -!- arseniiv has quit (Ping timeout: 256 seconds). 22:23:35 -!- sprocklem has quit (Ping timeout: 260 seconds). 22:25:16 -!- sprocklem has joined. 22:34:41 -!- user24 has quit (Quit: Leaving). 22:38:34 int-e: just completed all TODOs for 35. last one was toughest:) 22:39:03 i mean the (\1 1) (\1 (\\1 (2 1)) 1) one 22:39:30 should now be able to add BB(35) to OEIS with some confidence 22:41:27 let's run BB 36 and see where it crashes 22:45:07 strangely it seems to hang without increasing memuse 22:55:17 oh, it's on term (\1 1) (\1 (1 (\\2 (2 1)))) 22:55:36 which, if i'm correct is 2^256 :-( 23:31:57 -!- Phantom_Hoover has quit (Ping timeout: 250 seconds).