01:59:24 -!- Sgeo__ has quit (Read error: Connection reset by peer). 01:59:51 -!- zzo38 has quit (Ping timeout: 260 seconds). 02:06:31 -!- Sgeo has joined. 02:12:10 -!- Phantom_Hoover has joined. 02:16:14 -!- zzo38 has joined. 02:35:39 [[FiM++]] https://esolangs.org/w/index.php?diff=70579&oldid=69638 * Salpynx * (+16) /* Collatz sequence */ 5yr old pointed out a logic bug in my code. Fixed. 02:36:47 lol 02:38:45 I am reading the SIGBOVIK proceedings. There is something about chess, giving an example with Fischer Random where the king is moving to the cell where the rook currently occupies, but nevertheless you are required to move the king first and then move the rook. One way I think might be to pick up the king with some fingers and use other fingers on the same hand to move the rook. 02:40:40 zzo38: yes, there are two articles by tom7 this year 02:44:19 no I'm wrong 02:44:23 there are three 02:45:14 or who the heck knows really 03:40:49 -!- ArthurStrong has quit (Quit: leaving). 03:45:01 [[Special:Log/newusers]] create * Hommecitrons * New user account 03:47:24 [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=70580&oldid=70575 * Hommecitrons * (+129) /* Introductions */ 03:51:54 [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=70581&oldid=69580 * Hommecitrons * (+50) 04:17:20 -!- Phantom_Hoover has quit (Ping timeout: 256 seconds). 04:19:01 -!- Sgeo_ has joined. 04:21:57 -!- Sgeo has quit (Ping timeout: 250 seconds). 04:29:32 -!- Sgeo__ has joined. 04:33:13 -!- Sgeo_ has quit (Ping timeout: 264 seconds). 05:08:34 -!- zzo38 has quit (Ping timeout: 240 seconds). 05:10:42 -!- zzo38 has joined. 05:13:27 -!- MDude has quit (Quit: Going offline, see ya! (www.adiirc.com)). 05:18:38 -!- zzo38 has quit (Ping timeout: 265 seconds). 05:18:57 -!- zzo38 has joined. 05:30:35 -!- zzo38 has quit (Ping timeout: 256 seconds). 05:30:59 -!- zzo38 has joined. 05:35:06 -!- xelxebar_ has joined. 05:37:35 -!- Lymia has quit (Quit: Hugs~ <3). 05:39:40 -!- Lymia has joined. 05:42:54 -!- zzo38 has quit (Ping timeout: 240 seconds). 05:48:36 -!- xelxebar_ has quit (Quit: ZNC 1.7.2+deb3 - https://znc.in). 05:48:39 -!- zzo38 has joined. 05:49:13 -!- arseniiv_ has joined. 06:48:37 -!- rain1 has joined. 07:16:14 [[Babalang]] N https://esolangs.org/w/index.php?oldid=70582 * RocketRace * (+3268) Begin writing the article. Will keep stub status until I am finished. 07:17:36 [[Talk:Babalang]] N https://esolangs.org/w/index.php?oldid=70583 * RocketRace * (+176) Created page with "Hello. This article is incomplete. I will continue writing to it once I have free time. ~~~~" 07:29:19 -!- wmww has quit (Quit: killed). 07:29:36 -!- tswett[m] has quit (Quit: killed). 07:29:45 -!- xylochoron[m] has quit (Quit: killed). 07:29:45 -!- xavo[m] has quit (Quit: killed). 07:37:07 -!- Phantom_Hoover has joined. 07:59:25 -!- wmww has joined. 08:20:44 -!- tromp has quit (Read error: Connection reset by peer). 08:22:27 -!- tromp has joined. 08:24:46 -!- kspalaiologos has joined. 08:30:31 -!- imode has quit (Ping timeout: 265 seconds). 08:32:41 -!- ski has quit (Read error: Connection reset by peer). 08:38:08 -!- tswett[m] has joined. 08:38:08 -!- xavo[m] has joined. 08:38:08 -!- xylochoron[m] has joined. 08:41:47 [[Special:Log/newusers]] create * Javaveryhot * New user account 09:02:16 -!- iczero has quit (Excess Flood). 09:02:51 -!- iczero has joined. 09:26:09 -!- Lord_of_Life has quit (Ping timeout: 250 seconds). 09:27:11 -!- Lord_of_Life has joined. 09:49:07 [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=70584&oldid=70580 * Javaveryhot * (+121) 09:49:36 [[Kentarg]] N https://esolangs.org/w/index.php?oldid=70585 * Javaveryhot * (+1412) Created page with "Kentarg is a programming language created by ~~~. The project was started at 6 February 2020 and released (with version 0.0.0) at 14 February 2020. Kentarg program files use..." 09:53:40 -!- ArthurStrong has joined. 09:59:56 -!- Phantom_Hoover has quit (Ping timeout: 265 seconds). 10:21:06 [[Kentarg]] https://esolangs.org/w/index.php?diff=70586&oldid=70585 * Javaveryhot * (+1805) 10:28:35 -!- Phantom_Hoover has joined. 10:31:48 [[Int**]] https://esolangs.org/w/index.php?diff=70587&oldid=70122 * Hakerh400 * (+22) 10:38:25 [[Self-modifying Turing machine]] https://esolangs.org/w/index.php?diff=70588&oldid=70425 * Hakerh400 * (+642) Explain an edge case in details 10:50:16 -!- FreeFull has quit (Quit: rebooting). 10:57:46 -!- FreeFull has joined. 10:59:25 -!- ArthurStrong has quit (Quit: leaving). 11:10:44 [[Halt halt halt]] N https://esolangs.org/w/index.php?oldid=70589 * Hakerh400 * (+2106) +[[Halt halt halt]] 11:10:49 [[Language list]] https://esolangs.org/w/index.php?diff=70590&oldid=70556 * Hakerh400 * (+21) +[[Halt halt halt]] 11:10:52 [[User:Hakerh400]] https://esolangs.org/w/index.php?diff=70591&oldid=70505 * Hakerh400 * (+21) +[[Halt halt halt]] 11:13:34 [[Halt halt halt]] M https://esolangs.org/w/index.php?diff=70592&oldid=70589 * Hakerh400 * (-38) 11:17:55 [[Halt halt halt]] M https://esolangs.org/w/index.php?diff=70593&oldid=70592 * Hakerh400 * (+44) 11:58:01 -!- sebbu has quit (Quit: reboot). 12:16:13 -!- rain1 has quit (Quit: Lost terminal). 12:45:32 -!- user24 has joined. 12:55:37 -!- xkapastel has joined. 13:03:52 -!- xelxebar has quit (Ping timeout: 240 seconds). 13:30:08 Oh, Halt halt halt... Let's wait for an example program that exercises all 3 values (assuming ZFC is consistent). 13:42:06 -!- rain1 has joined. 13:52:29 -!- sebbu has joined. 14:23:50 [[Duck Duck Goose]] https://esolangs.org/w/index.php?diff=70594&oldid=42970 * LegionMammal978 * (-963) fixed examples, added categories 14:27:49 -!- Sgeo__ has quit (Ping timeout: 264 seconds). 15:00:56 -!- user24 has quit (Quit: Leaving). 15:06:36 -!- Sgeo has joined. 15:08:30 -!- imode has joined. 15:27:26 [[Talk:Flurry]] https://esolangs.org/w/index.php?diff=70595&oldid=70559 * Yul3n * (+209) 15:37:14 [[Cthulhu]] https://esolangs.org/w/index.php?diff=70596&oldid=66590 * Yul3n * (+128) 16:49:29 O, in Magic: the Gathering now they made up cards that you can cast from your sideboard if certain conditions are met. 17:07:31 zzo38: oh jesus they're making permanents made of multiple cards (like B.F.M.s or SNOT or meld or host) in black-bordered magic. in common. this will be a rules nightmare. 17:09:13 also wtf is a Hero. it used to be a defunct creature type, but apparently there's now a card type, outside of standard-legal expansions, named the same. 17:09:48 I really can't keep up with all this nonsense that wizards creates these days 17:10:17 I don't know all of the rules yet, but I am guessing it is similar to meld for the purpose of zone changes, although I don't know what happens to the spell once a permanent is mutated, since the permanent is an object that already existed, presumably it remains the same one, just with different characteristics. 17:15:24 why the heck would they name something that goes onto the type line the same as a defunct creature type? 17:15:55 unless it's for the same purpose, like Legendary named of Legend I guess 17:15:55 I don't know. I don't know what it means either, if anything. 17:17:30 I don't like all of the rules of Magic: the Gathering myself, such as rule 202.3b looks messy to me, and the rules prohibiting creatures from being attached to anything is also messy to me. 17:18:18 (Also, instead of [ability] counters, I would have made the rules [ability] tokens: An [ability] token is a Aura enchantment token with "enchant permanent" and "enchanted permanent has [ability]".) 17:18:27 that's even worse than making an "Avatar" creature type 17:18:38 because "Avatar" at least wasn't in the type line 17:19:02 What do you think about [ability] counters? 17:20:41 I'm less afraid of those. they won't cause rules problems. they may cause playability problems, but wizards is aggressively checking for those, at least in standard, so it probably won't happen. 17:21:07 it's certainly better than the workarounds like static abilities that apply "as long as" a permanent has a certain type of counter 17:21:54 Yes, it won't have rules problems, and avoids workarounds like that too. 17:22:13 Although as I said I would have done it as tokens instead 17:22:33 or the ones that just modify characteristic forever without any marker like a counter, like Balduvian Frostwaker 17:22:45 compared to those, an ability counter is a cleaner solution 17:23:07 obviously they have to be careful balancing them so that they don't cause playability problems in formats with larger cardpool 17:23:15 Although there are disadvantages to using tokens too, such as status. 17:23:19 `card-by-name Aquitect's Will 17:23:20 Aquitect's Will \ U \ Tribal Sorcery -- Merfolk \ Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. \ LRW-C, DDT-C 17:23:28 ^ this is an example for the "as long as it has a flood counter" thing 17:25:36 there's also the solution where they print tokens and do abilities like "create an aura enchantment token with shroud and enchant creature and 'enchanted creature has flying' attached to target creature", but it gets long and ugly to print such abilities, so it's not useful when they want to do in large numbers 17:28:00 anyway, +X/+X counter tech has existed forever in Magic, so it's technology that's proven to work if they don't overuse it 17:29:27 I just wonder if there's any clash with existing names of counters that happen to be ability words 17:29:48 Yes, I wondered about that too. 17:32:30 the rules manager probably knew for a decade that ability counters may come one day, but would he have the authority to veto the *name* of a keyword ability on that ground? 17:44:14 I don't know. 17:44:46 Another idea I thought of is for ability counters to use the words "[ability] ability counter". 17:49:34 Also, perhaps they will have to add a new sub-layer for ability counters. 18:06:54 `card-by-name Soul Echo 18:06:54 Soul Echo \ XWW \ Enchantment \ Soul Echo enters the battlefield with X echo counters on it. \ You don't lose the game for having 0 or less life. \ At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. \ MI-R 18:08:22 zzo38: ^ echo counter. echo used to be a keyword ability without a parameter. 18:10:54 imagine suddenly having to pay WW for each counter on Soul Echo each turn 18:11:17 Echo costs only apply once. 18:11:31 O, OK, so there is one (although now that keyword ability has a parameter, so it is perhaps not as bad as the other one). 18:12:07 oh true, you'd only pay it one turn 18:12:30 like I said, echo didn't use to have a parameter. even the Comp rules mentions that. 18:12:35 see the printed text of Acridian 18:13:09 Yes, I do know that. 18:15:02 well, at least in this case, at worst they have to oracle patch it to use echo - {0} counters, or better, some other kind of named counters 18:15:47 Yes. 18:16:24 hi 18:16:55 Still, I said it is messy due to things like this, and would prefer explicitly calling them "ability counters" in the text. The effect is the same, although it is more clearly what it means and provides better forward and backward compatibility. 18:19:14 oh yeah, there are fuse counters, but they'd be really hard, probably impossible, to get them to a situation where it's ambiguous 18:19:20 `card-by-name Goblin Bomb 18:19:21 Goblin Bomb \ 1R \ Enchantment \ At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. \ Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player or planeswalker. \ WL-R \ \ Goblin Bombardment \ 1R \ Enchantment \ Sacrifice a creature: Goblin Bombardment deals 1 damage to 18:19:34 mentioned on multiple old cards 18:19:46 [[Minimal operation language]] M https://esolangs.org/w/index.php?diff=70597&oldid=70574 * PythonshellDebugwindow * (+1124) 18:20:03 The other possibility, other than explicitly saying they are ability counters in the effect that adds them, is to extend rule 111.10 similar to how I mentioned before. 18:20:34 (Although this results in a different effect than the other one.) 18:21:04 they could also just explicitly list which named counters are ability counters 18:23:01 Yes, although I don't like that much either, since it interferes with unofficial cards. 18:34:10 [[Minimal operation language]] M https://esolangs.org/w/index.php?diff=70598&oldid=70597 * PythonshellDebugwindow * (+162) /* Operators */ 18:34:53 [[Minimal operation language]] M https://esolangs.org/w/index.php?diff=70599&oldid=70598 * PythonshellDebugwindow * (+18) /* Syntax */ 18:35:28 [[Minimal operation language]] M https://esolangs.org/w/index.php?diff=70600&oldid=70599 * PythonshellDebugwindow * (+29) /* Syntax */ 19:22:26 -!- MDude has joined. 19:23:01 -!- arseniiv_ has quit (Ping timeout: 264 seconds). 19:26:21 -!- kspalaiologos has quit (Quit: Leaving). 19:34:36 [[KeyVM]] M https://esolangs.org/w/index.php?diff=70601&oldid=68927 * Void * (+33) /* General properties */ 19:47:30 -!- rain1 has quit (Quit: leaving). 20:23:43 [[Special:Log/newusers]] create * Usernametaken * New user account 20:30:39 [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=70602&oldid=70584 * Usernametaken * (+430) /* Introductions */ 20:31:38 [[Befunge]] M https://esolangs.org/w/index.php?diff=70603&oldid=65759 * Usernametaken * (+1) /* Hello, world! (without string reversion) */ 20:33:52 [[Befunge]] https://esolangs.org/w/index.php?diff=70604&oldid=70603 * Usernametaken * (+0) /* Simple game ("Less or More") */ 20:38:01 -!- Remavas has joined. 21:04:36 -!- Remavas has quit (Quit: Leaving). 21:27:19 -!- Lord_of_Life_ has joined. 21:28:55 -!- Lord_of_Life has quit (Ping timeout: 258 seconds). 21:28:55 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 21:57:07 -!- Sgeo_ has joined. 21:58:42 -!- Phantom_Hoover has quit (Ping timeout: 256 seconds). 22:00:33 -!- Sgeo has quit (Ping timeout: 256 seconds). 22:48:59 int-e: I ended up just using id (\ 1) instead of bottom inside simpE, which has the exact same behaviour 22:59:14 -!- tromp has quit (Remote host closed the connection). 23:24:10 -!- Sgeo__ has joined. 23:27:23 -!- Sgeo_ has quit (Ping timeout: 260 seconds). 23:33:33 -!- tromp has joined. 23:37:44 -!- tromp has quit (Ping timeout: 246 seconds). 23:38:00 -!- xelxebar has joined. 23:54:49 I thought some idea of ais523's card game. Possibly the overspill for Reconnaissance resource can be moving cards from the bottom of your spent pile to the bottom of your regular pile.