00:02:37 -!- AnotherTest has quit (Ping timeout: 268 seconds). 00:03:06 -!- Lord_of_Life_ has joined. 00:05:26 -!- Lord_of_Life has quit (Ping timeout: 255 seconds). 00:05:27 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 00:15:32 [[Bitch]] https://esolangs.org/w/index.php?diff=59963&oldid=59931 * Helen * (+2768) /* Turing-completeness */ Continuation of [[User:A]]'s attempt at proving Turing-completeness 00:18:50 [[Bitch]] https://esolangs.org/w/index.php?diff=59964&oldid=59963 * Helen * (-134) /* Implementation */ Added v4.3 jar 00:41:35 -!- Phantom_Hoover has quit (Remote host closed the connection). 01:25:10 -!- FreeFull has quit (Remote host closed the connection). 01:25:56 -!- FreeFull has joined. 02:28:47 -!- Remavas[AFK] has quit (Quit: Leaving). 03:02:01 In Glulx, the Huffman tree is stored in a inefficient way, which is nine bytes per branch node, two bytes per node to emit a single character, and there are other nodes too 03:23:49 `recipe 03:23:50 ​ is absorbed. Store in a \ high flavors of the meat mixture, and cover with a size of the \ egg mixture. Serve the sugar canned cheese with salt and pepper. Place \ the flour and cornstarch in a large bowl. Stir the \ beef into the center cups. Bake at high heat and stir over soup and replace 3 \ tablespoons of the bowl. Let cool for at least 4 minutes. Sprinkle the beans, then \ stirring frequently. When the meat is dissolved. Store to medium-sid 03:35:10 [[Quine]] https://esolangs.org/w/index.php?diff=59965&oldid=57437 * Orby * (+1665) 03:37:31 Maybe an algorithm for developing quines is obvious, but I just figured it out :) 03:37:41 I learned something today. 03:44:29 [[Quine]] M https://esolangs.org/w/index.php?diff=59966&oldid=59965 * Orby * (+52) 03:46:24 [[Quine]] M https://esolangs.org/w/index.php?diff=59967&oldid=59966 * Orby * (+1) Fixing minor typo 03:55:09 -!- oerjan has joined. 03:57:18 [[Quine]] M https://esolangs.org/w/index.php?diff=59968&oldid=59967 * Orby * (+209) 04:06:10 wob_jonas: are there other languages with a unique number with the corresponding property? <-- hm norwegian seems to be, 1 = "ett" (or "en", "ei" if gendered) is the only one i can find 04:12:00 -!- FreeFull has quit. 04:23:04 `ping 04:23:05 pong 04:25:39 -!- Sgeo_ has quit (Quit: Leaving). 04:25:58 -!- Sgeo has joined. 05:16:24 -!- Sgeo has quit (Quit: Leaving). 05:16:40 -!- Sgeo has joined. 05:32:46 [[Special:Log/newusers]] create * Lovecraftianmadness * New user account 05:35:48 -!- arseniiv has joined. 05:37:10 [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=59969&oldid=59912 * Lovecraftianmadness * (+382) /* Introductions */ 05:40:36 [[Talk:Computational class]] M https://esolangs.org/w/index.php?diff=59970&oldid=23616 * Lovecraftianmadness * (+234) 06:23:56 -!- oerjan has quit (Quit: Nite). 07:30:43 -!- hlv has joined. 07:31:27 -!- hlv has changed nick to Hooloovax. 08:11:39 [[Talk:Computational class]] https://esolangs.org/w/index.php?diff=59971&oldid=59970 * Ais523 * (+253) it's a partial preorder 08:12:14 [[Talk:Computational class]] M https://esolangs.org/w/index.php?diff=59972&oldid=59971 * Ais523 * (+21) fix {{unsigned}} 08:13:11 [[Computational class]] https://esolangs.org/w/index.php?diff=59973&oldid=35522 * Ais523 * (+6) partial preorder, not partial order 08:37:32 -!- imode has quit (Ping timeout: 255 seconds). 08:58:52 -!- AnotherTest has joined. 09:07:51 -!- tromp has quit (Remote host closed the connection). 09:23:49 -!- tromp has joined. 09:25:54 -!- Hooloovax has quit (Quit: Leaving). 09:27:09 -!- Lymia has quit (Remote host closed the connection). 09:29:50 -!- danieljabailey has quit (Ping timeout: 246 seconds). 10:00:34 -!- b_jonas has joined. 10:00:43 Taneb: and http://www.omniglot.com/language/numbers/index.htm may be a starting point for finding out more 10:00:52 also pbflist or something 10:01:29 `pbflist https://pbfcomics.com/comics/grandpas-couch-hot-paper-comics/ 10:01:30 pbflist https://pbfcomics.com/comics/grandpas-couch-hot-paper-comics/: shachaf Sgeo quintopia ion b_jonas Cale 10:04:42 -!- b_jonas has quit (Client Quit). 11:50:39 [[Assembly language]] N https://esolangs.org/w/index.php?oldid=59974 * A * (+3001) Created page with "[[Assembly language]] is a minimal Harvard-architectured conputer. It has all the basic features of a modern computer. There is an array with indexes from 00 to FF. Index 00..." 11:50:58 [[Assembly language]] https://esolangs.org/w/index.php?diff=59975&oldid=59974 * A * (+13) /* Commands */ 11:55:10 [[Assembly language]] https://esolangs.org/w/index.php?diff=59976&oldid=59975 * A * (+18) /* Machine code interpreter */ 11:55:55 [[Assembly language]] https://esolangs.org/w/index.php?diff=59977&oldid=59976 * A * (+25) 11:57:44 [[Assembly language]] https://esolangs.org/w/index.php?diff=59978&oldid=59977 * A * (+184) Add specification. 12:04:47 -!- Lord_of_Life_ has joined. 12:06:20 -!- Lord_of_Life has quit (Ping timeout: 255 seconds). 12:06:21 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 12:08:46 [[Bitch]] https://esolangs.org/w/index.php?diff=59979&oldid=59964 * A * (-82) Not ''close'', some operations are implemented below. 12:17:09 -!- wob_jonas has joined. 12:18:36 [[Bitch]] https://esolangs.org/w/index.php?diff=59980&oldid=59979 * A * (+338) Multiplication/Division idea. I don't know if this can be implemented. 12:22:32 [[User:A]] https://esolangs.org/w/index.php?diff=59981&oldid=59874 * A * (-1069) Blanked the page 12:23:11 [[User:A]] https://esolangs.org/w/index.php?diff=59982&oldid=59981 * A * (+25) Redirected page to [[User talk:A]] 12:23:37 [[User talk:A]] https://esolangs.org/w/index.php?diff=59983&oldid=59875 * A * (+20) Redirected page to [[User:A]] 12:41:53 [[Bitch]] https://esolangs.org/w/index.php?diff=59984&oldid=59980 * A * (-125) /* Attempt by User:A */ 12:56:35 -!- AnotherTest has quit (Ping timeout: 258 seconds). 12:59:12 Celebrate Chaoflux! 13:18:07 -!- AnotherTest has joined. 13:32:30 -!- xkapastel has joined. 13:41:58 [[Assembly language]] https://esolangs.org/w/index.php?diff=59985&oldid=59978 * A * (+180) 13:45:11 [[Assembly language]] https://esolangs.org/w/index.php?diff=59986&oldid=59985 * A * (+5) /* Components (Very trivial) */ 13:45:51 [[Assembly language]] https://esolangs.org/w/index.php?diff=59987&oldid=59986 * A * (+53) 13:46:48 [[Assembly language]] https://esolangs.org/w/index.php?diff=59988&oldid=59987 * A * (-123) /* Machine code interpreter */ 13:54:41 -!- danieljabailey has joined. 14:14:29 [[Assembly language]] https://esolangs.org/w/index.php?diff=59989&oldid=59988 * A * (+302) 14:16:01 [[Hello world program in esoteric languages]] https://esolangs.org/w/index.php?diff=59990&oldid=59681 * A * (+305) /* asdf */ 14:19:10 [[Truth-machine]] https://esolangs.org/w/index.php?diff=59991&oldid=59733 * A * (+154) /* AsciiDots */ 14:41:02 [[Assembly language]] https://esolangs.org/w/index.php?diff=59992&oldid=59989 * A * (+192) /* Examples */ 14:58:16 -!- AnotherTest has quit (Ping timeout: 250 seconds). 15:10:58 -!- Lymia has joined. 15:42:15 -!- xkapastel has quit (Quit: Connection closed for inactivity). 15:51:22 [[User talk:A]] https://esolangs.org/w/index.php?diff=59993&oldid=59983 * Ais523 * (-20) rm #REDIRECT from user talk page; the user talk page has a technical status in that it's needed to send people messages, and redirecting it breaks that 15:57:39 `olist 1156 15:57:40 olist 1156: shachaf oerjan Sgeo FireFly boily nortti b_jonas 15:58:05 -!- Sgeo_ has joined. 15:59:26 -!- Sgeo__ has joined. 16:00:47 -!- Sgeo has quit (Ping timeout: 255 seconds). 16:01:11 o! 16:02:53 -!- Sgeo_ has quit (Ping timeout: 246 seconds). 16:03:58 Order of the List 16:07:27 -!- moei has quit (Quit: Leaving...). 16:31:00 [[Special:Log/newusers]] create * Lanmonster * New user account 16:31:27 -!- wob_jonas has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client). 16:36:06 [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=59994&oldid=59969 * Lanmonster * (+186) /* Introductions */ 16:59:19 [[HQ9+]] https://esolangs.org/w/index.php?diff=59995&oldid=56977 * Lanmonster * (+147) /* Implementation */ 17:08:44 [[Chimera]] https://esolangs.org/w/index.php?diff=59996&oldid=53137 * Lanmonster * (+1) /* Object Expansion */ 17:13:35 -!- orbitaldecay has quit (Ping timeout: 256 seconds). 17:14:14 -!- tromp has quit (Remote host closed the connection). 17:14:38 -!- orbitaldecay has joined. 17:14:39 -!- tromp has joined. 17:18:24 [[Shishkirism]] https://esolangs.org/w/index.php?diff=59997&oldid=59902 * Kamish * (+11599) 17:19:21 [[Shishkirism]] https://esolangs.org/w/index.php?diff=59998&oldid=59997 * Kamish * (+5) 17:19:34 [[Shishkirism]] https://esolangs.org/w/index.php?diff=59999&oldid=59998 * Kamish * (+5) 17:20:28 [[Shishkirism]] M https://esolangs.org/w/index.php?diff=60000&oldid=59999 * Kamish * (-5) 17:21:54 -!- AnotherTest has joined. 17:27:46 -!- b_jonas has joined. 17:35:04 -!- copumpkin has quit (Quit: Textual IRC Client: www.textualapp.com). 17:38:52 -!- xkapastel has joined. 17:50:14 . o O ( Oots! is a Ook! clone designed to annoy 99% of the #esoteric denizens... ) 17:59:59 99%? 18:00:15 There aren't even 100 people in this channel 18:01:37 shachaf: people can read the log file 18:01:55 plus not all denizens are connected all the time 18:02:10 I like Ook! but only for historical nostalgic reasons 18:02:16 it's one of the earlier esolangs I've met 18:02:20 I still hate Brainfuck 18:02:36 and yes, that does cause me a bit of cognitive dissonance 18:08:19 shachaf: 1 down, 81 to go ;-) 18:09:10 And Ook! gave us Piet, in a way. 18:10:09 Brainfuck should also be seen in its historical perspective. Also I think it's the first esoteric programming language I've ever encountered? Or was INTERCAL first? 18:10:27 I don't remember. 18:11:15 shachaf: I expect oerjan to complain about the "a". :) 18:25:40 "a"? 18:29:18 Because it's a consonant, but an vowel. Or how did that rule work again? 18:29:22 -!- tromp has quit (Remote host closed the connection). 18:53:21 -!- tromp has joined. 19:07:04 consonant/vowel sound, rather than letter 19:10:04 I was being rhetorical. Or perhaps facetious. 19:10:43 `? firefly 19:10:44 FireFly was a short-running but well-loved sci-fi TV series released in 2003, starring Nathan Fillion and directed and written by Joss Whedon. 19:10:58 hmm so factual 19:12:30 I forget the fancy command to list contributors to a command, hmm 19:12:41 or a factoid in this case 19:12:50 dowg? cwlprits? 19:12:57 `dowg firefly 19:12:59 2854:2013-05-05 learn FireFly was a short-running but well-loved sci-fi TV series released in 2003, starring Nathan Fillion and directed and written by Joss Whedon. 19:13:02 o 19:13:13 `? Tanea 19:13:14 Tanea plays Minecrafs, Dware Fortresr, and lives in Cambridgd. 19:13:32 `? Tanec 19:13:34 Why would there be a Tanec, that's ridiculous! 19:13:42 `cwlprits Tanec 19:13:44 No output. 19:13:46 `cwlprits tanec 19:13:48 oerjän 19:14:10 `? int-e 19:14:11 int-e är inte svensk. Hen kommer att spränga solen. Hen står för sig själv. Hen gillar inte färger, men han gillar dissonans. Er hat ein Hipster-Spiel gekauft. 19:14:33 o 19:14:49 Please don't blow up the sun 19:15:07 I forgot the context for that. Again. 19:15:17 `hwrl int-e 19:15:18 https://hack.esolangs.org/repo/log/tip/wisdom/int-e 19:16:19 ah, escalation. https://esolangs.org/logs/2016-03-14.html#lgn 19:18:17 Hipster-Spiel 19:18:43 I think that was Braid. 19:18:54 int-e: iirc Tanea was me when someone incremented me 19:18:56 Braid is too good 19:18:57 Or possibly Stephen's Sausage Roll. 19:19:14 I don't think it was Braid because I vaguely recall that conversation, and I don't think it was a game I'd heard of or played :p 19:19:44 SSR it is then. Which is another game I've never finished 19:19:57 oh I'm good at not finishing games 19:20:08 -!- FreeFull has joined. 19:20:12 I've finally completed all tasks in TIS-100. 19:20:23 I never did that.. 19:20:29 I finished most of them 19:20:35 and hyper-optimised a few 19:20:59 I think I'm missing one of the second chunk of them? Was there a second chunk? 19:21:11 Oh, there was, and I didn't really look at those at all 19:21:40 because when the second batch of levels were released, I had kind of gotten past the initial excitement burst 19:21:50 FireFly: there was the TIS-net chunk, yes 19:22:00 hmm, I also need to finish the last bits of Exapunks at some point 19:22:09 and I was missing 4 of those until yesterday 19:22:28 because... at some point it got tedious. 19:24:19 I never bought SHENZHEN I/O though. 19:25:00 Whereas SSR got hard at the point where puzzles became about strategically loosing your fork. 19:25:03 *losing 19:26:44 SHENZHEN I/O also has a second level set... I'm stuck on the clock because apparently the logic does not fit nicely into one or two of the programmable circuits. 19:27:05 -!- imode has joined. 19:28:59 And there's Infinifactory which has 4 level sets, and I thought the tasks in the 4th were just too big. 19:30:31 I didn't even hear about Exapunks, Opus Magnum was the last game I had heard of. 19:31:23 Infinifactory also has quite a different flavour since you're not writing any code. 19:31:41 Exapunks has a pretty neat cyberpunk-esque setting to it 19:32:18 Otoh the Human Resource Machine was easy. I have not bought Opus Magnum, and Exapunks sounds too time intensive (and I'm saying that having sunk days into those other games) 19:32:38 oh yeah 19:32:48 What else was there... SpaceChem. Never got very far. 19:33:15 I got Exapunks last year, but intentionally delayed getting it til I had a two-week vacation, so I could at least spend some of the obligatory intensive addiction/focus on it on the train 19:33:30 yay trains 19:33:35 I never really liked SpaceChem much for whatever reason 19:33:45 Great, a train of thought! 19:33:51 yay trains indeed, that reminds me that I need to order a new interrail pass 19:33:59 TIS-100 went from easy to very hard quickly 19:34:02 spacechem exhibited a nasty lack of symmetry quite soon 19:34:12 trains? 19:34:19 int-e: SSI should finish SSR 19:34:22 It's TG 19:34:28 SSI? 19:34:28 s/SS/ 19:34:34 ah 19:34:34 / 19:35:07 b_jonas: means of transport that works reasonably well in Europe 19:35:23 FireFly: yeah, I live there 19:35:35 I'd like to understand how the cauldrons in Recursed really work. 19:35:36 sure 19:35:36 I even ventured to the parts of Europe where trains work better than here 19:35:52 i,i Er hat ein Hipster-Spiel geschrieben. 19:36:12 int-e: Oh, I remember Recursed. That's Ein Hipster-Spiel 19:36:20 b_jonas: hehe, Sweden's trains aren't the best either 19:36:37 s/E/e/ 19:36:41 I'm just a mess today 19:37:02 Recursed was mostly on the easy/slow side but it had some neat levels. 19:37:04 FireFly: I think I mentioned that that's where I first sat on a two-storey train 19:37:18 . o O ( That's a rare moment of clarity... most of the time, shachaf doesn't notice he's a mess. ) 19:37:34 also they have some kind of a tricky system where there's multiple types of transport trains, with different tickets for them 19:37:42 I didn't really follow how that works 19:37:51 shachaf: Did you play the two DLC level sets and did you get all the diamonds? 19:38:08 I got some of the diamonds and some of the DLC 19:38:08 (and rubies, if you've seen those) 19:38:13 Or maybe all the diamonds? I don't remember. 19:39:26 I do remember the cauldrons being complicated. 19:40:14 I agree that the main Recursed levels are not too hard, though the logistics can get quite tricky. But I do lack a proper mental model for those cauldrons, so I'm kind of lost in the final part of the last DLC set. 19:41:11 here it's simple. we only have three types of passenger trains: normal trains, metro, and HÉV. metro and HÉV are suburban trains that run on tracks separated from normal trains, there's no toilet on them, and if they have multiple carriages then you can't pass between them without getting off, and they're ran by BKV so you have to buy tickets from them. metro, in addition, doesn't have road crossings. 19:41:22 b_jonas: take it to #trains hth 19:41:44 `cat canary 19:41:44 No output. 19:41:59 shachaf: I think it's #openttd on oftc 19:42:11 What is? 19:42:16 the right channel 19:42:18 not #trains 19:42:38 Are you talking about OpenTTD? I thought you were talking about trains. 19:42:54 I was talking about trains 19:43:03 Then why is #trains not the right channel? 19:43:48 -!- Phantom_Hoover has joined. 19:48:06 https://scontent-sjc3-1.xx.fbcdn.net/v/t1.0-9/52326956_808073166219023_5828373343404818432_n.jpg?_nc_cat=1&_nc_ht=scontent-sjc3-1.xx&oh=25f5c7263ac39fa5c8f01aa83b38db63&oe=5CEA6B1C 19:48:11 this seems vaguely #esoteric somehow 19:49:10 duck 🦆 20:00:11 -!- imode has quit (Ping timeout: 268 seconds). 20:03:54 * kmc quacks 20:05:09 int-e: I still haven't beaten most of the cauldron levels 20:05:27 and I'm too proud to look at the guides 20:07:30 int-e: my understanding is that a cauldron forms a link to a room in a spefic state incl objects in it 20:08:10 kmc: "template void ellipsis(Ts......);" 20:08:15 tg, huh 20:08:27 bad 20:08:38 C++ varargs followed by C varargs 20:08:48 imo good...... 20:08:48 -!- galaxie has joined. 20:09:05 agree to disagree 20:09:46 perhaps the problem is that you're viewing c++ as a serious language rather than as a joke hth 20:10:13 a joke that went too far 20:10:39 is there an esolang wiki article about C++ 20:11:47 kmc: no. we try not to start on the slippery slope where we eventually write articles about every non-eso language. 20:11:56 killjoy 20:12:11 what's the slippery slope here 20:12:19 write an article about C++ and then stop 20:12:21 no slope 20:12:22 hth 20:12:38 so we don't write articles about perl, php, ruby, C, C++, fortran, java, C#, javascript, ... 20:12:57 nor about dc 20:13:22 among all those languages only one is C++ 20:14:47 shachaf: also mediawiki doesn't allow us to put pluses in the language name 20:15:06 so C, C++, C# would have to share an article 20:15:25 so of those languages, actually three of them is C++ as far as mediawiki understands 20:15:47 @quote kmc C/C 20:15:47 kmc says: I enjoy it when people write "C/C++" on their resume as if it were one language... so "F#/FORTRAN/Forth", "Perl/Python/Pascal", "Ruby/REBOL/R" 20:26:46 PERL/PHP/PL/I 20:27:02 what is PERL? 20:27:06 PERL/PHP/PL/I//// 20:27:21 How plausible would it be to use genetic algorithms to discover source code in esolangs that follow some specification, like printing digits 1 to 10 or outputting hello world? 20:27:45 PERL is the Practical Extration and Reporting Language 20:28:20 orin: I think it goes Perl/Python/Ruby/PHP, and you shouldn't do all four, but any three is acceptible. PL/I is sort of related, but pretty old. 20:28:39 galaxie: people tried that for malbolge 20:28:48 b_jonas: And the results? 20:28:54 mixed 20:29:01 dunno, find it on the internet 20:29:04 I don't recall the details 20:29:40 honestly awhile ago I took a serious look at PL/I and was annoyed that more languages didn't follow it 20:29:58 I was thinking of a less difficult language to try this with though, so I guess the results would be better if I tried it with some other esolang? 20:30:44 -!- imode has joined. 20:39:11 b_jonas: This looks promising, albeit not necessarily for my idea: http://stoke.stanford.edu/ 20:39:29 I don't understand how so many old languages had a 20:39:52 a what? 20:39:57 DO i = 1 TO length 20:40:08 sure, that's Fortran's influence 20:40:12 statement but C and so on don't 20:40:42 the for( idiom requires you to give the loop variable 3 times 20:42:02 orin: there are macros around that, and in C++ you could even do that with the range-for and a library function range. but people are reluctant to do either of that, mostly because we all remember that our prophets K&R have specifically said that the for (i = 0; i < 10; i++) is the Right Way to write an arithmetic loop. 20:43:51 b_jonas: Here's what I was looking for: https://github.com/primaryobjects/AI-Programmer/ 20:44:30 -!- sleepnap has quit (Ping timeout: 268 seconds). 20:45:44 also C has way too many precedence levels, and languages taking after C inherit them and sometimes add more, 20:46:39 orin: the too many precedence levels is a good thing. the questionable thing is that & has a lower precedence than ==, but at this point it's languages that don't do that, like rust, that confuse me 20:47:02 again because K&R have decreed that & has the lower precedence level 20:48:01 no I think there should be like 5 precedence levels at most 20:48:14 no no no 20:48:16 definitely no 20:48:30 haven't you ever programmed BASIC and had to write redundant parenthesis? 20:48:42 or, and, =, +, * 20:48:44 or even pascal or metafont or whatever 20:48:59 fewer precedence levels is the wrong goal 20:49:11 bitwise | at same level of +, bitwise & at same level as * 20:49:29 because those shouldn't be mixed without parens anyway 20:53:11 like, I think the most complex statement you should make without parens would be something like 20:54:24 if x * 2 + 1 > y and a_flag or b_flag then 20:55:37 in C thie equivalent would be 20:58:07 -!- sleepnap has joined. 20:58:23 if ( R = x * 2 + 1 << 1 > 4 == y & a | b && A || B ) 20:58:45 or something, I'm probably missing a couple levels 20:59:00 -!- galaxie has quit (Quit: ircII EPIC4-2.10.6 -- Are we there yet?). 21:00:40 some languages do away with precedence entirely, I think that's going too far, but I think the number of levels should be far fewer 21:01:52 and you could fix some of the need for parentheses by having a few more operators 21:10:12 I saw a language with horizontal whitespace for precedence 21:10:18 ostensibly non esoteric 21:10:19 for example bitwise ~& and logical nand 21:10:27 so 2+3 * 4 is (2+3)*4 21:10:36 but 2 + 3*4 is 2+(3*4) 21:10:39 lol 21:10:40 orin: that's ruby 21:10:47 um 21:10:51 in Rust, boolean and bitwise negation are both ~ 21:10:51 kmc: that's ruby 21:10:52 er 21:10:54 they're both ! 21:11:07 Rust has strong typing for integers so there is no implicit conversion between bools and ints 21:11:07 2 + 3+4 * 5+6 21:11:15 and ~ was once in use for another since removed language construct 21:11:37 kmc: I've actually done that in my own notes before (whitespace for precedence) 21:12:06 yeah but ruby still has a jillion precedence levels inherited from C 21:12:33 and more 21:12:36 especially for fractions I found it to be a bit handy, since it could reduce noise a bit 21:13:00 A || B and C in ruby is (A || B) and C 21:13:05 reduce fraction friction 21:13:37 `smlist 494 21:13:38 smlist 494: shachaf monqy elliott mnoqy Cale 21:14:55 -!- imode has quit (Ping timeout: 258 seconds). 21:17:59 -!- arseniiv has quit (Ping timeout: 258 seconds). 21:24:03 -!- orbitaldecay has quit (Ping timeout: 256 seconds). 21:37:55 [[Semordnilap]] https://esolangs.org/w/index.php?diff=60001&oldid=59962 * Orby * (+46) Adding output 22:25:08 -!- Remavas has joined. 22:35:14 -!- AnotherTest has quit (Ping timeout: 246 seconds). 22:37:18 -!- Remavas has changed nick to Remavas[AFK]. 22:49:49 -!- Remavas[AFK] has quit (Read error: Connection reset by peer). 22:51:11 -!- Remavas has joined. 22:51:30 shachaf: whoa, did you know Python 3.6 supports Perl-style string interpolation? 22:51:42 dongs = 69; f'{dongs}' 22:51:49 no 22:52:03 WELL NOW YOU DO 22:52:06 :D 22:52:07 no 22:52:26 kmc: but nobody uses python 3 in real life 22:53:09 that's because there's no such thing as real life 22:53:27 kmc wins this one 22:58:37 -!- xkapastel has quit (Quit: Connection closed for inactivity). 23:06:52 i'm sad but I forgot what about :( 23:06:54 this is the worst 23:07:02 better get high and then I'll forget that I'm sad as well 23:07:32 are you sad about josephine the cat 23:07:33 hm 23:07:45 maybe proposing random things for you to be sad about isn't a good strategy 23:08:13 probably not 23:08:19 that cat really sparked joy :( 23:08:49 i like cats 23:08:50 and joy 23:12:36 [[Bitch]] https://esolangs.org/w/index.php?diff=60002&oldid=59984 * Helen * (+175) /* Continuation on the above by User:Helen */ Added implementation of addition algorithm 23:15:43 [[Semordnilap]] https://esolangs.org/w/index.php?diff=60003&oldid=60001 * Orby * (+854) 23:17:29 -!- sleepnap has left. 23:21:29 ode to cats 23:24:18 [[Truth-machine]] https://esolangs.org/w/index.php?diff=60004&oldid=59991 * Helen * (+34) Added bitch 23:42:53 We have a cat wall at the office. 23:43:08 (It's just a wall you can put a picture of your cat(s) on.) 23:44:58 kmc: did you know: glibc memcmp on ARM used to switch into big endian mode 23:45:07 no 23:45:08 lol 23:45:12 why 23:45:19 and why'd they stop 23:45:54 https://github.com/rsaxvc/arm-mem/commit/b836e465c2fd0bb006b428abce99e31607072834 23:46:19 maybe this isn't glibc? whatever 23:46:31 it broke valgrind, for one 23:51:35 ok 23:51:47 does cortex-m support bi-endianness? 23:52:20 apparently it supports either but you can't switch 23:52:23 ok 23:53:28 -!- Phantom_Hoover has quit (Remote host closed the connection). 23:54:11 Are there languages that have different calling conventions per function, specifying which registers need to be saved and so on? 23:56:53 differing according to what 23:57:30 I mean, the compiler can figure it out when it compiles the function